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Comets #2 How do you make them?


yangyan

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Ok a more descriptive explanation. You know the map Sith Home World? See how it has rocks falling out of the sky? You can actually see the rocks clearly and it explodes at the ground and scorches it. It also leaves an explosive trail. It could be a effect but how do you make it spawn randomly?

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Use the effects/env/meteor.efx file. To make it random, you need more than one fx_runners spreaded over the map. Give them a long enough delay to make meteors more rare, so the default 200 is not good because it means 5 times in a second. Finally give them a random value too.

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I'm doing meteors as well Leslie. I wanted to know about the worldspawn in this case. Can I just add the Meteor WAV files to Worldspawn so that you hear impacts but don't see any? Or do I have to use target_speakers? Speaking of which I don't know how to use target_speakers. I also want to activate sounds in a room with these just by moving through a trigger_multiple. Is that possible?

I have tried using target_speakers but I can't get them to work. And yes I did add the noise key......

 

L_A_user

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