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'Movie Battles' has gone open Beta


RenegadeOfPhunk

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When you say the new stance, you mean with the saber held above the head - right?

 

Why are red gonna own using that...? Any more than blue potentially could? It's arguble whether using that stance at all is an advantage - although it certainly looks cool ;)

 

Of course, we do need to get some serious, proper online gameplay going to really know, but to me it's looking pretty even at the moment...

 

[edit]

Just realised that when you say red, you probably mean the red stance, not the red team!

Right - I see what your saying now...

But still, even if the new red stance is indeed the most powerful (which I actually doubt), even if it was it's OK. I mean, to have that stance, you have to have full points in both offense and defense. Your basically the best saberist you can be! You deserve to be kicking arse!

[/edit]

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Originally posted by Jman3ooo

Is this going to be a dedicated server or just one you host?

 

ANd if the latter what is your connection?

 

Sorry my connection was down so I couldn't host the server. So how about tomorrow?

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Btw I hosted a server yesterday night, and invited some people into the game. When they heard that it was possible to block manually, they were like "COOL!". Then when they tried it out, they were complaining that it was real boring and lacked any action/skills. One guy said that it was too laggy (he was a local m8) even though his ping was only 70. Many people complained that the jedi was way too slow and they couldn't adapt to the blocking because it was hard to block, then strike and block again.

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I can't say why your game appeared to be laggy with the low ping - I very much doubt it's anything to do with the mod itself...

 

So far as the Jedi comments, I know where their coming from...

 

About the Jedi, I will admit that it does take a bit of practice to get used to after playing normal JKII MP. You have to plan your attacks and play in a more controlled and refined manner.

i.e. some people will now prefer other 'gunner' classes to the Jedi class now - which in itself is not a problem. THe Jedi class is balanced against other classes. It's not all-powerful. However, up close, the Jedi is the most powerful if played correctly - no doubt about it.

 

Now, I'm aware that this will not appeal to all. Unfortunately, that will always be the case.

But sometimes, people will end up liking it as long as they give it a chance and get used to it.

 

...my brother is a typical example. I first showed him the mod last weekend. The first few minutes he was playing as the Jedi, he wasn't getting very far. He wasn't getting close enough to his enemy before going for the strike. He wasn't watching for when the enemies charge clip had run out.

He also wasn't taking into account whether multiple enemies were firing at him. If they are, you need to play a bit more tactfully. Use a force power to push some down, take out one or two of the downed gunners, and then that evens the odds for example.

 

Basically I showed him little tricks and tips and within about - I'd say - 1/2 an hour, he was loving it and went as far as saying that the saber combat was 'greatly improved'. Sure, he has to work harder for a kill, but that's the whole point! It becomes a more rewarding experience to be a 'good' Jedi player.

 

I'm not trying to say that there aren't still existing issues and problems. But I make no apologies for making the saber combat a bit more involved and tactical - so when you do have a squadron of enemies pilling at you, you don't just go running in like John Wayne - you actually have to think 'Bloody Hell! How am I gonna deal with this?'

 

Tell ya what, let's get a game together of your friends as gunners, and some of us (I know 3 who would be up for it at least) as Jedi. So a Jedi v. Gunners game. And we'll prove that the Jedi are just as deadly as ever when played properly... :)

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Ok I'll host a server tomorrow (Sunday), same time

 

Btw I have an idea on how you can support Duel. Instead of having a LMS mode on it, just put in the saber blocking feature. Oh and I still feel jedis are too slow in movement :D

 

|edit| I checked, it was the mod, strangely enough. It didn't happen with other mods like Omnimod or even normal JK2. You might want to look into the matter

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Hmm -any chance the game could be earlier? Say around noon or something? 5:00pm isn't gonna be good for me... :(

 

Yeah - I'm gonna try and get duel back in, doing what you've just said, but probably not for 2nd release now. It's not gonna be that hard, but it's a bit of a pain in the arse at this stage...

 

Hmmm - well, I must say I'm a bit surprised by the lag stuff. I certainly will try and get to the bottom of that...

 

ANd btw - about the Jedi movement speed, you do know you can now run at people and still block right? Or do you think the Jedi should just run faster in general? Say, the same speed as, say, the Hero now...?

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btw - Movie Battles is probably 'slightly' more power-hungry than normal JKII MP. So slower computers may notice a slight decrease in performance. If I get a chance, I'll try confirming whether this is actually true and coming up with an idea for a new minimum spec, although I don't think it's that different.

 

What I'm getting at is, when you say it's more laggy, do you actually mean it seems to perform slightly more sluggishly? These are two different things. I still don't really see how my mod could be introducing lag, except for maybe placing a slightly higher processor load on the server.

(And I mean 'slightly'. I see absolutely NO difference on my comp. between normal MP and Movie Battles for example, although it is a 1.6 GHz athlon...)

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Couple of other model-related things.

 

First of all, only a number of the models supported show up when you are choosing. For instance the only usable Han Solo is the bespin one. The only usable Ben is the one with no cloak.

 

As for the Clonetrooper, by far THE best clonetrooper model has to be ALIEN_JL's clone pack. Shaders, all the ranks, the actual correct shape and everything. See if you could perhaps include this one as supported. I got it at

http://jedidown4.online.fr/skins/clonetr.zip

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Ahh - right. Yes, this is because the only avaliable skin is the default one. Any others are effectively ignored.

I will look into getting skins other than the default avaliable in the next version...

 

Just downloaded ALIEN_JL's clonetrooper from your link, and yeah, it's cool. (Nice and shiny :) )

 

It'll make it in for the first version - although, again, you'll only be able to use the default skin until the second version...

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Originally posted by RenegadeOfPhunk

Hmm -any chance the game could be earlier? Say around noon or something? 5:00pm isn't gonna be good for me... :(

 

Yeah - I'm gonna try and get duel back in, doing what you've just said, but probably not for 2nd release now. It's not gonna be that hard, but it's a bit of a pain in the arse at this stage...

 

Hmmm - well, I must say I'm a bit surprised by the lag stuff. I certainly will try and get to the bottom of that...

 

ANd btw - about the Jedi movement speed, you do know you can now run at people and still block right? Or do you think the Jedi should just run faster in general? Say, the same speed as, say, the Hero now...?

 

Hmmm...k 4pm GMT time. Which means 4 hrs 11 mins from now

 

Regarding the jedi movement speed, I was referring to it in terms of the fact that it runs slower than in jk2. Maybe it's just me, but did you tweak their running speed?

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It is not working! I load up Movie Battles and try to start a map, but when it is still in the "starting up" screen an error pops up saying "Client/Server game mismatch: basejk-1/team/assault 0.1b" What the heck does that mean? Is it fixable?

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It is not working! I load up Movie Battles and try to start a map, but when it is still in the "starting up" screen an error pops up saying "Client/Server game mismatch: basejk-1/team/assault 0.1b" What the heck does that mean? Is it fixable?

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