Seb(crea) Posted March 26, 2003 Share Posted March 26, 2003 http://www.mittelerde-tc.de.vu this is the page of the LOTR mod. Link to comment Share on other sites More sharing options...
The_One Posted March 26, 2003 Share Posted March 26, 2003 It's a popular misconception that the Dark Forces MOD is a TC. This is not the case, and you will find no reference to "TC" on our site. In our estimation, a TC tries to change every element of the game down to the smallest details. We are not attempting to do this - our primary concern is to get the "feel" of Dark Forces within the constraints of JKII. So far, we believe we have achieved this, as the very positive feedback to our demo has shown. I think I can safely say, the Dark Forces MOD is - out of all the TCs/Big MODs - the nearest to completion, even though we have tonnes left to do Also, once we have released the finished MOD, we will distribute the "SP Lite" code (SP in the MP environment) we have developed so that more SP MODs can emerge *Notes that DF2E has stolen the "demo" idea* Heh Link to comment Share on other sites More sharing options...
razorace Posted March 26, 2003 Share Posted March 26, 2003 I'm pretty sure the whole "demo" concept was out way before your mod existed. Link to comment Share on other sites More sharing options...
Chandler Posted March 26, 2003 Share Posted March 26, 2003 Yes, indeed. Any single player mod cannot be a "true TC" without the SP source... Link to comment Share on other sites More sharing options...
The_One Posted March 26, 2003 Share Posted March 26, 2003 Originally posted by Chandler Yes, indeed. Any single player mod cannot be a "true TC" without the SP source... Unless you write your own source code, like we're doing Link to comment Share on other sites More sharing options...
razorace Posted March 26, 2003 Share Posted March 26, 2003 Yeah, the crazy method. Any luck? Link to comment Share on other sites More sharing options...
Chandler Posted March 27, 2003 Share Posted March 27, 2003 Ah, forgot that one . Yeah, good luck with that. Link to comment Share on other sites More sharing options...
razorace Posted March 27, 2003 Share Posted March 27, 2003 Forget me? I'm just being realistic. There's seriously differences between the SP and MP on a engine code level. Link to comment Share on other sites More sharing options...
Anakin Posted March 27, 2003 Share Posted March 27, 2003 Ohhh cool idea, now thats something I havent thought of. Maybe this could be a good step in JO editing a bit like when JK when to 16-bit mats Link to comment Share on other sites More sharing options...
razorace Posted March 27, 2003 Share Posted March 27, 2003 Uh, guys. It's not possible in the way you're thinking. The best you can hope for is something like the Co-Op Mod that runs on specially made maps. The MP executable is different in some major ways from the SP executable. Unless you got information about the specific differences between SP and MP executables, it's like rewriting the game with the uncompiled executable. WITH the information, you'd still have to totally rewrite the MP code to make it even remotely like SP. Link to comment Share on other sites More sharing options...
reaper1576 Posted March 27, 2003 Share Posted March 27, 2003 i have to agree with razorace here im not a coder but what i have been told of the code by the coders on the team is that there is some small sp refferances and the only was to get the code from the sp exe is to decompile and i would think lucasarts would have something to say about it Link to comment Share on other sites More sharing options...
Chandler Posted March 27, 2003 Share Posted March 27, 2003 No, not forget you, razorace. I meant I forgot "the crazy method" . Link to comment Share on other sites More sharing options...
The_One Posted March 27, 2003 Share Posted March 27, 2003 Reaper, I think you're talking about a slightly different thing. Despite all the concerns - we were told it was possible, but we'd be mad to do it - we have a very talented team of coders who are making very good progress on the code work. Unless we waited for a few years (likely) for the SP SDK, this MOD would only be a map pack, as would every other big SP MOD/TC. Bear in mind guys that this won't be like a SP SDK, it will effectively be what we call "SP LITE". It will have all the basic features required to play SP in our MOD. The coders aim to have most of the work finished by early Summer, and so far we haven't hit any major obstacles - I'll keep you all informed Link to comment Share on other sites More sharing options...
reaper1576 Posted March 27, 2003 Share Posted March 27, 2003 Originally posted by The_One Reaper, I think you're talking about a slightly different thing. Despite all the concerns - we were told it was possible, but we'd be mad to do it - we have a very talented team of coders who are making very good progress on the code work. Unless we waited for a few years (likely) for the SP SDK, this MOD would only be a map pack, as would every other big SP MOD/TC. Bear in mind guys that this won't be like a SP SDK, it will effectively be what we call "SP LITE". It will have all the basic features required to play SP in our MOD. The coders aim to have most of the work finished by early Summer, and so far we haven't hit any major obstacles - I'll keep you all informed well you your self know im not a coder and never will clam i know very much about that stuff have you guys looked into the save fuction as primesghost has been working on it Link to comment Share on other sites More sharing options...
Covax Posted March 28, 2003 Share Posted March 28, 2003 Meh. Even without messing with the Source there's still enough little modifications you can do that, taken as a whole, would provide a different SP experience. That was the point of Dragon Remix, to show what you can do with 'little mods'. That and a map/character pack is enough for me now. If the Source would ever be released, or the SP-Lite MDK (Mod Developer's Kit ) then that would be a good basis for a sequel. ... which would make the original MOD a long Promo Demo... Link to comment Share on other sites More sharing options...
Anakin Posted March 28, 2003 Share Posted March 28, 2003 Originally posted by The_One Reaper, I think you're talking about a slightly different thing. Despite all the concerns - we were told it was possible, but we'd be mad to do it - we have a very talented team of coders who are making very good progress on the code work. Unless we waited for a few years (likely) for the SP SDK, this MOD would only be a map pack, as would every other big SP MOD/TC. Bear in mind guys that this won't be like a SP SDK, it will effectively be what we call "SP LITE". It will have all the basic features required to play SP in our MOD. The coders aim to have most of the work finished by early Summer, and so far we haven't hit any major obstacles - I'll keep you all informed If possible maybe we could chuck some ideas about and maybe work on this together, I think this would not only benifit both of us, but also the community. Anakin Link to comment Share on other sites More sharing options...
razorace Posted March 28, 2003 Share Posted March 28, 2003 I'd like to remind everyone that there's some serious differences between the SP engine and the MP engine. Even if you replicated the SP code for the most part, you'd not be able to play most of the SP maps due to the map entity limit of the MP executable. Link to comment Share on other sites More sharing options...
reaper1576 Posted March 28, 2003 Share Posted March 28, 2003 Originally posted by Anakin If possible maybe we could chuck some ideas about and maybe work on this together, I think this would not only benifit both of us, but also the community. Anakin one thing i think would be very usefull if we could get all our coders together as i think we all could benerfit from this and maybe make some break throghts cos primes was gonna talk with some of your guys The one but he's away at the moment finishing UNI Link to comment Share on other sites More sharing options...
razorace Posted March 28, 2003 Share Posted March 28, 2003 Just have your codders post on the forums. The collective data of everyone on the forums covers about all of the code. Don't expect much thou, everyone seems to be insisting on going it alone and burning themselves out after a couple of minor milestones. Link to comment Share on other sites More sharing options...
reaper1576 Posted March 28, 2003 Share Posted March 28, 2003 have to agree theres only so much more we all can do on our own before it drives us all nuts Link to comment Share on other sites More sharing options...
razorace Posted March 28, 2003 Share Posted March 28, 2003 Heck, I'm enjoying this more as time goes on. 7 months and counting, baby! Link to comment Share on other sites More sharing options...
The_One Posted March 30, 2003 Share Posted March 30, 2003 I'll get Darth_Linux (project lead) to get in contact with you guys. If we can bring all our coders together to work on this, it would benefit us all. However, we are putting in our Dark Forces code as we go along aswell - so the code could get pretty messy. Even so, I'm sure we can work around that. Once we are all more firmly in contact, we can probably arrange for you to have access to our team forums and we will use that as a discussion base for any work that goes on. How many coders do you guys have on your respective teams? We have about 3. Link to comment Share on other sites More sharing options...
razorace Posted March 30, 2003 Share Posted March 30, 2003 Uh..ok. PM with your contact information. I have plenty of information but I don't like organizing/writing it up. Link to comment Share on other sites More sharing options...
The_One Posted March 30, 2003 Share Posted March 30, 2003 Originally posted by razorace Uh..ok. PM with your contact information. I have plenty of information but I don't like organizing/writing it up. Are you on the JK TC, or AOTC TC? Or do you want to join the coding effort on the Dark Forces MOD. Sorry, I'm a little confused as to where you fit in with all this Link to comment Share on other sites More sharing options...
reaper1576 Posted March 30, 2003 Share Posted March 30, 2003 soon as primesghost is back i will get him to contact you's Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.