Deadly Geezer Posted April 1, 2003 Share Posted April 1, 2003 I know there is a console command for first person viewing, but I can't remember what it is. I ask this because I want to use my saber in first person mode in a MP game but can't because i'm stuck in 3rd person. Does anyone know what it is, or how to enable it? thanks Link to comment Share on other sites More sharing options...
Sam Fisher Posted April 1, 2003 Share Posted April 1, 2003 I think it is 'cg_' something. Link to comment Share on other sites More sharing options...
^_- Posted April 1, 2003 Share Posted April 1, 2003 cg_fpls 1 (set to 0 to turn it off) also a fun command is: cg_ThirdPersonCameraDamp 0 (0.3 for normal) Link to comment Share on other sites More sharing options...
razorace Posted April 1, 2003 Share Posted April 1, 2003 NOTE: cg_fpls 1 isn't actually linked to your character's viewpoint it just slaps the camera on top of his head. If you want the true first person view experience I suggest you try True View in the Masters of the Force mod. Link to comment Share on other sites More sharing options...
Val Langley Posted April 1, 2003 Share Posted April 1, 2003 Bring back the Rail Detonator! Besides an original way of doing the FPS mandatory misslelauncher, I miss attaching rails to people faces! I can't think of why in a million suns you would change it to the (giant acronym which escapes me). If you want a more Star Wars(y) feel, don't ditch the det. Get rid of the Portable Missle System(?) Link to comment Share on other sites More sharing options...
Prime Posted April 1, 2003 Share Posted April 1, 2003 I don't remember exactly what it is, but I have in my autoexec.cfg a bound command that automatically switches the view from first person to third person when I switch to kyles fists in SP. Have a look in the jk2config file. You should have a key bound to toggling the view. Then take that command and put it in the bound command for selecting the saber. So you would do something like the following: in your jk2config there will be something like: bind CAPS "toggle cg_thirdperson" bind 1 "weapon 1" // lightsaber change this to: bind CAPS "toggle cg_thirdperson" bind 1 "weapon 1;toggle cg_thirdperson" This will cause the selection of the saber to switch back to first person. Again, you'll have to look in that file to see what the actual commands are. Frankly, I don't know why you want to have it in first person anyway. It would be very disorienting, especially when you start flipping around and stuff. Link to comment Share on other sites More sharing options...
^_- Posted April 1, 2003 Share Posted April 1, 2003 not really, its quite fun actually. your view doesn't follow his eyes as its the same first person used in single player for the lightsaber Link to comment Share on other sites More sharing options...
Prime Posted April 2, 2003 Share Posted April 2, 2003 Originally posted by ^_- not really, its quite fun actually. your view doesn't follow his eyes as its the same first person used in single player for the lightsaber I see. That's good to know Link to comment Share on other sites More sharing options...
razorace Posted April 2, 2003 Share Posted April 2, 2003 [PR Mode]However, MotF's True View DOES follow your character's eyes. [/PR Mode] Link to comment Share on other sites More sharing options...
Emon Posted April 2, 2003 Share Posted April 2, 2003 I'd like to see a good first person cam (maybe MotF has it, haven't tried it) that perminantly attaches itself to the player's forehead/eyes/nose area. In JO you can see parts of your body in first person, probably because the camera doesn't move with the skelatons animations. If it was truely connected, have this problem you would not. Rolling should make your first person view follow the eyes and get all disoriented while spinning. Link to comment Share on other sites More sharing options...
razorace Posted April 2, 2003 Share Posted April 2, 2003 I repeat....That's ALL in MotF! All done! In the mod! Now! in Release 2! Availible at your local JK2 file server! Link to comment Share on other sites More sharing options...
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