wedge2211 Posted April 5, 2003 Share Posted April 5, 2003 I used a global fog in a level I have in the works...work will begin on it "in earnest" when I finish Tal Erulanei, both will be in the NRG FFA pack...anyways, this map is a derelict spacecraft and so the fog is sort of smoke left over from whatever battle blew the ship up. Here's an early shot of the bridge for you curious types. I was thinking that it would really add to the atmosphere of the level if the fog swirled around, instead of just remaining stationary. I though this would be possible with "tcmod scroll," which I saw in another shader, but it doesn't work. Any way to make the fog image "drift" or "scroll" or "swirl" around? Link to comment Share on other sites More sharing options...
Karshaddii Posted April 5, 2003 Share Posted April 5, 2003 *Karshaddii thinks of Wind Waker* *Karshaddii turns on TV and plays Wind Waker for hours* Oh, swirly fog? Why couldn't it be possible? If you can make shaders you got yourself one... *Karshaddii realizes that his post was of absolutely NO help* Oh...well..... could you explain yourself a bit--I admit I'm real st00pid...and yes Leslie, you can quote me on that. Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 5, 2003 Share Posted April 5, 2003 Originally posted by Karshaddii [bI admit I'm real st00pid...and yes Leslie, you can quote me on that. [/b] I wont, I promise. wedge, how about an effect? At least that would be in real 3d. But this is only an idea with nothing behind it. Maybe I'll take a look in EffectsEd. Link to comment Share on other sites More sharing options...
wedge2211 Posted April 6, 2003 Author Share Posted April 6, 2003 An effect would be useless, because the global fog is...well, global...and I'd have to cover the map with effects. Yuck. I've seen other shaders that "scroll," specifically some light-beam shaders, I want to use the same effect to make the fog look like it's in motion. Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 6, 2003 Share Posted April 6, 2003 The only example I found and can be useful for you is textures/fogs/bespin_test in the fogs.shader. Link to comment Share on other sites More sharing options...
Shotokan Posted April 10, 2003 Share Posted April 10, 2003 im a curious type... how didja get the lighting to be like that? i mean the lil spotlight thing by the bridge window Link to comment Share on other sites More sharing options...
wedge2211 Posted April 10, 2003 Author Share Posted April 10, 2003 What, the beam shader? Do a forum search for "light beam" or "beam shader" or somesuch, you'll find several useful posts. Oh...I tried using a variant of the bespin fog...no luck. Link to comment Share on other sites More sharing options...
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