Jump to content

Home

escelator...?


Mix_Master2k

Recommended Posts

I am currently working on an office building themed map and am trying to incorporate things i havent seen yet, (I.E.a spiral staircase ), and was wondering if it was possible to make an escelator. If i made the stairs, and covered them with i thihnk one of the base conveyer belt textures that moves, i can give the appearence that it will bring you up, but, how would you actually go about doing that?

I was thinking of covering the stairs with a clip brush to make it just a slope, and maybe add a push brush at the bottom, but that would push the player too fast. Is there a way to set push speed/force? Hrm, any ideas?

-Mix Master

 

p.s. if that link doesnt work, add a ? mark to the end of the URL so..http://www.geocities.com/mixmasteromni/shot0163.jpg?

Link to comment
Share on other sites

Scripting free idea!

 

*assuming* you can give the EFFECT of the moving escalator (I don't think it's goinna work the way you have it planned) you could get it to take the player up by:

 

creating a ramp that covers the staircase out of the system/clip brush

 

cloning that brush--and putting it right above the clip brush--

 

covering that brush with system/trigger

 

making that brush a trigger_push--and then setting the following things up in the worldspawn:

 

Check "linear" and "conveyor"

 

in the key box type "speed"

 

in the value box type "50"

 

Then create an info_null entitie at the top of the staircase, then select the trigger brush, then the info_null entity (it's important to do it in that order" and press

 

ctrl+k

 

Bingo--an escalator.

 

= )

Link to comment
Share on other sites

wow that doesnt sound too hard, just one question...i thought that when i marked things up in the worldspawn that it messed with the whole map, if i select that brush before i mark it, are the changes exclusive to that brush? Sorry, but ive never actually done anything with the worldspawn, not even background music :/ thanks

-Mix Master

Link to comment
Share on other sites

hey i just noticed the pic so i had a look at it and noticed that ur stairs are overlaping and probably causing z-fighting i would suggest that u make a square brush as wide as u want the stairs then go to brush side and click 9 it will give u nine sides then all u have to do is cut them across the corners and lift them up which will give u ur round stair case

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...