Hindy Posted April 11, 2003 Share Posted April 11, 2003 I ve imported the root.xsi file and have deleted the parts mentioned in spacemonkeys tut and addendum but can I delete the bolts ending _1,_2 etc? Im asking this because are they not for lods? Thanx in advance Link to comment Share on other sites More sharing options...
Psyk0Sith Posted April 11, 2003 Share Posted April 11, 2003 Yes you can delete those parts, they are tags for the other LODs. (EDITED, cuz i must have been drunk when i replied.) Link to comment Share on other sites More sharing options...
Hindy Posted April 11, 2003 Author Share Posted April 11, 2003 Thanks PsykOsith, LODS ha! having enough probs getting one mesh compatible... Spent the whole day reworking model around a jk2 skeleton, I now officially hate modelling! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted April 11, 2003 Share Posted April 11, 2003 Oh yeah i know how you feel, it gets easier with practice. hang in there! Link to comment Share on other sites More sharing options...
Hindy Posted April 11, 2003 Author Share Posted April 11, 2003 I will try! Also would I have to use the Kyle root.xsi skeleton if making a player model or does it not matter? The curse of the newbie!!!!!!! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted April 11, 2003 Share Posted April 11, 2003 Sure, you better use that skeleton (and use the mesh for propotions) Just weight your tags to it first. There's nothing wrong with being a , we're all newbies at first Link to comment Share on other sites More sharing options...
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