prisoner Posted April 14, 2003 Share Posted April 14, 2003 how do u make the switches from jedicouncilgc? i was thinking of making the swithc a door but small and add different sound..... i dont know but do any of u know? Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted April 15, 2003 Share Posted April 15, 2003 i just put a trigger_multiple near the switch. the switch was func_useable. then i took the trigger, gave it the trigger texture from teh shader directory. then i type in , for the key wait i think, then 2 for the value (but u can use any number, depending on how long u want the door to stay open, and u have to have it open for at least a sec, or it wil just keep going up and down.) i selected the trigger, then the door, and pressed ctrl k to connec them together, then for the door, (func_door) i type soundset, or setsound for the key, then any wav file from the assets0.pk3, for example, door1.wav, i think that was the name of a file. i know i made it really confusing, but i hope it helps, i just couldnt make it so u had to press the swithc, the way i told u, u walk over to the switch and the door opens. hope it helps. if not check the richdiesal tutorial. -lukeskywalker1 Link to comment Share on other sites More sharing options...
prisoner Posted April 15, 2003 Author Share Posted April 15, 2003 this wasn't what i really was asking for..... in jedicouncil, when u walk over to the swithc the swith like pushes itself and waits till the door is open..... i want something like that:cool: Link to comment Share on other sites More sharing options...
wedge2211 Posted April 15, 2003 Share Posted April 15, 2003 func_button. Link to comment Share on other sites More sharing options...
-=ReApEr=- Posted April 15, 2003 Share Posted April 15, 2003 You should read those tutorials lukeskywalker said they are one of the best out of there it's just a shame he doesn't post anymore:( Link to comment Share on other sites More sharing options...
sematriclen Posted April 15, 2003 Share Posted April 15, 2003 cant a func_button be triggered with a shot from a gun??????? Link to comment Share on other sites More sharing options...
wedge2211 Posted April 15, 2003 Share Posted April 15, 2003 Yes, *IF* you give it a health value. If you don't, then the button gets "pressed" when you move up to it. Look at its entity description. Link to comment Share on other sites More sharing options...
prisoner Posted April 15, 2003 Author Share Posted April 15, 2003 thx!!! i'll try it out and see wut it looks like thx to all Link to comment Share on other sites More sharing options...
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