prisoner Posted April 18, 2003 Posted April 18, 2003 how do i make flares non-solid? if i use sof2 compile they a non-solid but i use any version of q3map2 its solid... wut do i do to make flares non-solid in q3map2 compile?
wedge2211 Posted April 18, 2003 Posted April 18, 2003 Cover the unseen sides of the brush with nodraw.
Leslie Judge Posted April 18, 2003 Posted April 18, 2003 Or use a square patch mesh. The flare shader should make it non solid. Hehh, lots of options.
ydnar Posted April 18, 2003 Posted April 18, 2003 Or simply make a light entity with a "_flare" "1" or "_flareshader" "<shader>". Then it will be a normal JK2-style z-buffer occluded light flare. y
prisoner Posted April 18, 2003 Author Posted April 18, 2003 i tried doing the patch mesh, i tried doing a brush caulked or nodrawed on all sides except one, still ITS SOLID! ydnar can u give me a screenshot to show me wut ur talking about?
wedge2211 Posted April 18, 2003 Posted April 18, 2003 Be sure you're using nodraw and NOt nodraw_solid. Ydnar means you make a light entity, press n, add key "_flare" and value "1" or key "_flareshader" and value "<shadername>" I've never tried that before, but ydnar made q3map2 and so he's most certainly right.
sematriclen Posted April 20, 2003 Posted April 20, 2003 or maybe you could open the properties with shaderED that came with the editor and make another copy of the flare and make the properties non_solid
prisoner Posted April 22, 2003 Author Posted April 22, 2003 :mad: i have tried all of the things u have said in the forum...... NONE OF THEM WORKED... FLARE STILL SOLID!....... LIGHT WITH KEY "_flare" VALUE "1" DIDN'T WORK AND THERE WAS NO LIGHT!! if u just cant give me proven worked lights at least try to..... if have a proven flare send it to me and tell me wut to do email: wilsbr549@comcast.net
Emon Posted April 22, 2003 Posted April 22, 2003 Make sure you compile with Q3Map2 when using the light entity flares. It has to work, ydnar wrote it.
ydnar Posted April 23, 2003 Posted April 23, 2003 Make sure you compile with the -flares option when creating the BSP. This enables flare surfaces for JKII/SOF2. y
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