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making flares non-solid


prisoner

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Posted

how do i make flares non-solid? if i use sof2 compile they a non-solid but i use any version of q3map2 its solid... wut do i do to make flares non-solid in q3map2 compile?

Posted

Or simply make a light entity with a "_flare" "1" or "_flareshader" "<shader>".

 

Then it will be a normal JK2-style z-buffer occluded light flare.

 

y

Posted

i tried doing the patch mesh, i tried doing a brush caulked or nodrawed on all sides except one, still ITS SOLID! ydnar can u give me a screenshot to show me wut ur talking about?:(

Posted

Be sure you're using nodraw and NOt nodraw_solid.

 

Ydnar means you make a light entity, press n, add key "_flare" and value "1" or key "_flareshader" and value "<shadername>"

 

I've never tried that before, but ydnar made q3map2 and so he's most certainly right.

Posted
:mad: :mad: :( i have tried all of the things u have said in the forum...... NONE OF THEM WORKED... FLARE STILL SOLID!....... LIGHT WITH KEY "_flare" VALUE "1" DIDN'T WORK AND THERE WAS NO LIGHT!! if u just cant give me proven worked lights at least try to..... if have a proven flare send it to me and tell me wut to do email: wilsbr549@comcast.net

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