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map fps problem


Mix_Master2k

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Posted

Hey all,

I'm making a map of an office building. When i look in one direction, the FPS are normal, about 60-70 with everything on high and 800-600 res. when i look in the other direction, the FPS spike down to 20-30. Now i know there is a leak, i did it on purpose so my map doesnt take hours to vis when i want to test it quick, but does it really effect the FPS that much? This happened in one of my other maps too. Ill have to build a skybox i guess, any other ideas?

-Mix Master

Posted

Use a compile option with a fast vis phase! That will increase the FPS a bit compared to the non-vised map.

 

If you leave a leak then vis will not run at all, so no precalculation of visible areas, so everything is drawn in your sight even if it is behind a wall.

Posted

If you mean you want to make a big box around your map, then yes, it will let VIS to run but don't get used to it. That's not a real solution. And your FPS will no go up.

 

I think a fast VIS is quite acceptable. And fix the leak. :)

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