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Looks like we have the TIE Fighters look-alike right there. Nice information regarding the new ships, I especially like the little details, like the wings folding themselves. It'll be great to blast these suckers down from the Ebon Hawk's turret.

 

Good lord tho', have you read the user comments in that article? :rolleyes:

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Yes, there's some good information there. It does look very much like the TIE Interceptor's great grandaddy...and that could be problematic. You only have to look at how vehicular design has altered over the last hundred years here on Earth to see how fast things can progress. I'm not sure they should have made it so close to the TIE in looks for that particular period. I know you could argue that technology has already achieved such a high level in that universe that the rate of growth and change has slowed, but still...

 

Anyway, it looks cool and seems to have some nice capabilities.

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Originally posted by StormHammer

Yes, there's some good information there. It does look very much like the TIE Interceptor's great grandaddy...and that could be problematic. You only have to look at how vehicular design has altered over the last hundred years here on Earth to see how fast things can progress. I'm not sure they should have made it so close to the TIE in looks for that particular period. I know you could argue that technology has already achieved such a high level in that universe that the rate of growth and change has slowed, but still...

 

Yeah I couldnt agree more! Doesnt the Imperial TIE use twin ION engines?? If so they expect us to believe in 4,000 years the universe could only improve the frame of the fighter, rate or strength of fire, and maybe engine output? What was the Universe doing for 4,000 years? Maybe they were focusing on building a bigger and better super Bong, or prehaps they were focused on the sucessor to Mankind itself the three headed monkey! :3headed:

 

"Get your hands off me you damn dirty ape!"

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I would like to chime in here, and defend Lucasarts/Bioware on this one topic.

 

In a way, it IS rather strange how much everything parallels with the SW universe in the OT and the 4000 years ago. In fact, if you've read the Tales of the Jedi comics, you'll notice that almost none of the ships come even close to resembling the technology we see in the movies. And then suddenly a few dozen years later, they have this technology that comes close to the movies.

 

However, we also have to watch this from the point of view from Lucasarts/Bioware. In the end, they want, of course, that this game will sell well, so that they will receive money. Granted, most Star Wars fans will probably pick up this game, but they have to make this game marketable for the general audience as well. This is why I can understand why they have chosen to take the route of making lots of things resemble the movies. If they created ships that don't even resemble the cool ships that we see in the movies, several fans might be put off. They might not get into a universe that has these strange troopers. That is prolly amongst the reasons why the Sith Trooper closely resembles a cross between a Clone Trooper and a Storm Trooper. You'll recognize them as the main troopers for an Evil Empire helluva a lot sooner than you would with a different enemy.

 

In the end, I think that's what it's all about. They are using concepts from the movies to make the player know that he IS playing in the Star Wars universe, albeit in a timeset. Perhaps one of the problems with the Tales of the Jedi comics is that the feel there is that it's almost an entire different universe, with a few known worlds(Coruscant, Dantooine) and the Jedi thrown into it. For the rest, everything is totally different. I guess that the developers want to prevent that from happening.

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I think that fighter looks very cool. I know all about the twin ion engines of a TIE fighter and solar panels on the wings, and the sith fighter does look close to a tie fighter. But you were mentioning that what had they done for 4000 years? You've gotta think of a lifetime of a jedi, they can live alot longer then a human maybe not 4000 years. I would also think that the development of technology would have concentrated on something else after the fighter, i can imagine a star cruiser takes a long time to build, design and develop. Also, why change the fighter if it doesn't need changing? We will see how capable this fighter is in the game and decide whether it needed to be developed further in these 4000 years.

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Originally posted by Burrie

However, we also have to watch this from the point of view from Lucasarts/Bioware. In the end, they want, of course, that this game will sell well, so that they will receive money. Granted, most Star Wars fans will probably pick up this game, but they have to make this game marketable for the general audience as well. This is why I can understand why they have chosen to take the route of making lots of things resemble the movies. If they created ships that don't even resemble the cool ships that we see in the movies, several fans might be put off. They might not get into a universe that has these strange troopers. That is prolly amongst the reasons why the Sith Trooper closely resembles a cross between a Clone Trooper and a Storm Trooper. You'll recognize them as the main troopers for an Evil Empire helluva a lot sooner than you would with a different enemy.

 

While I accept your point that it has to be recognisable as 'Star Wars', that doesn't mean to say they are crippled in terms of innovation. If you look at the ship/vehicle styles in Episode I/II, and the OT, there are considerable differences, yet we automatically 'buy it' as being Star Wars. Sure, we can see where some of those vehicles and ships are predecessors of those we witnessed in the OT...but keep in mind the Prequels are set only 50 years prior to the OT. If the designs can change so radically between the Prequels and OT on the big screen...then surely we should see even more marked differences over a period of 4000 years. The only possible explanation they could use is that a particular vehicle/ship was discontinued in production, and the plans were kept secret for a very long time, so the technology was, in a sense, 'lost'. That would have to mean that the technology to begin with was very advanced in comparison to everything else.

 

It stretches the imagination a bit. There are so many other ways in which Knights portrays the Star Wars universe (in recognisable alien species and locations and Jedi), that they could have used a bit more imagination in some of the ship/vehicle design, IMHO. Sith fighters that look like TIEs and an Ebon Hawk that bears more than a passing resemblance to the Millenium Falcon may be cool in some respects...but a bit unimaginative in others.

 

Greda Pa'sun...what on earth does life-spans have to do with it? My grandmother's 92 years old...and she's seen a hell of a lot of changes in that time. A person's life-span has no bearing on the rate of progress. The only thing that could possibly have a bearing on progress is when knowledge is lost due to some cataclysmic event or the usual 'razing' that goes on when tyrants rise to power and try to destroy all knowledge of the cultures they have defeated. While that might work within the context of a single planet (or even a single planetary system), it doesn't seem as plausible in the context of an entire galaxy.

 

Anyway, the point is academic. They'll design the game the way they want, and I'll play it anyway because it looks cool. I just wish they wouldn't keep trying to hard to emulate the OT. If they wanted to do that...they should have set the game in that period, not 4000 years in the past, IMHO...

 

*grumbles off into the sunset*

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Originally posted by StormHammer

 

Greda Pa'sun...what on earth does life-spans have to do with it? My grandmother's 92 years old...and she's seen a hell of a lot of changes in that time. A person's life-span has no bearing on the rate of progress. The only thing that could possibly have a bearing on progress is when knowledge is lost due to some cataclysmic event or the usual 'razing' that goes on when tyrants rise to power and try to destroy all knowledge of the cultures they have defeated. While that might work within the context of a single planet (or even a single planetary system), it doesn't seem as plausible in the context of an entire galaxy.

 

Anyway, the point is academic. They'll design the game the way they want, and I'll play it anyway because it looks cool. I just wish they wouldn't keep trying to hard to emulate the OT. If they wanted to do that...they should have set the game in that period, not 4000 years in the past, IMHO...

 

*grumbles off into the sunset*

 

Well said Storm Hammer! I couldnt agree more..

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Now, back to talking about the Sith Fighter...:D

 

That's an interesting article. I can't help but instantly think "TIE Interceptor!!!", but it's expected. ;)

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Ok. To sum up. Most of the people who have seen either of the trailers, or the models or even the concept art, know what the Sith fighter looks like. Just a day or two ago, we got the little Sith fighter feature at Team Xbox. In that, it mentions how there's a practically infinite number of these, and how devastating they are.

 

Basically my point is...

 

What about the Republic. Do they not have their own fighters?? If not how do the fight the Sith in space outside of using their cruisers? If the republic do have fighters (I assume they do in one form or another...), then what would prevent the character from jumping into one of these fighters and taking part in a giant space battle??

 

Even for the Sith, this would be a great part of the game. Either way, I'm a fan of space battles and I would love to see some large scale space combat in any form.

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Yea, you're probably right, I just figured that given the context and depending on your allegiance, it would be a great oppurtunity to do something like that.

 

It does seem like something better suited to Rogue Squadron 3.

 

I'd still love to see it though.

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I believe that we see several of the Republic Fighters in the trailer. Let's see, here are a few screen grabs from the trailer...

 

KotOR_RepublicFighter_1.jpg

Here are a few fighters flying behind a Mandalorian ship, or at least a predecessor of the Firespray class ships.

KotOR_RepublicFighter_2.jpg

Here we have one Republic fighter being chased by two Sith Fighters... I do believe the poor pilot is as good as dead.

KotOR_RepublicFighter_3.jpg

You have to look a bit closely here, but the two explosions are two republic fighters, and you can see a single republic fighter between them(who gets blown up soon after).

 

As the others said, I really doubt wether we'll get to pilot one, but it would be nice to see some more space battles with them. I would expect that if there are more large scale battles, we might have to shoot lotsa Sith Fighters down, whilst Carth Onassi is desperatley piloting Ebon Hawk through the entire space battle.

 

(on a different related note, I've recently been playing X-Wing Alliance again, and damn... I forgot how great large scale space battles were. Here's hoping that we'll get to witness a few in KotOR)

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(on a different related note, I've recently been playing X-Wing Alliance again, and damn... I forgot how great large scale space battles were. Here's hoping that we'll get to witness a few in KotOR)
- do you mean fly in them or watch them in cutscenes.. cos as far as i know you can't fly the ebon hawk.. just shoot it's guns
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Thanks for all those pics Burrie. I've been kinda out of the loop for a little bit, and I didn't really explore it too much. But hey, if someone else will do it for me...

 

Anyways, the Republic fighter almost looks like a space-faring swoop bike. Or maybe not...

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Ok,it looks good,and fast....but the million dollar question is....CAN WE GET ONE OR AT LEAST STEAL ONE??????????????

 

That's what I want to know!! If they're right there and there are space battles, y not just hop in and try to survive? It could work for the Sith too, just on the other side of the fight.

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The biggest problem here, I think, is that the player is a scout, a scoundrel or a soldier... these aren't really pilots(mayhaps the scoundrel a bit, but I really wouldn't know without a good D20 rules book besides me)... they're mostly build to survive on the ground.

 

Then again, these classes prolly ain't swoop bikers either, or turret gunners...

 

Who knows, mayhaps Bioware will surprise us, but I really doubt it on this topic.

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Originally posted by Burrie

The biggest problem here, I think, is that the player is a scout, a scoundrel or a soldier... these aren't really pilots(mayhaps the scoundrel a bit, but I really wouldn't know without a good D20 rules book besides me)... they're mostly build to survive on the ground.

 

I agree with your points, but in the Star Wars universe and almost everyone flies to go everywhere. Unless someone had never left their home planet I think they would have a general knowledge of how to fly.

 

I think it is almost just a general knowledge to people in the Star Wars universe. :)

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Mmmm, I wouldn't immediately say that it's general knowledge... I mean, lotsa transport companies would go out of business. And there were lotsa people on the freighter that Anakin and Padme were on in AotC.

 

Just because the heroes in the trilogy know how to fly doesn't say everyone does... Oh wait... our PCs will ALSO be heroes in the trilogy, so the same rules apply. Ne'er mind what I said.

 

(kinda makes you shudder if you realise that our PCs will be in the same league as Obi-Wan, Luke and Anakin :D)

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(kinda makes you shudder if you realise that our PCs will be in the same league as Obi-Wan, Luke and Anakin :D)

 

It gives me goosebumps. What I need now is a high definition TV and some surround sound so I can feel like I'm part of the world.

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