Sergio-pcgs Posted April 28, 2003 Share Posted April 28, 2003 Hey guys, I was wondering how to get the textures to load on the models in milkshape 3d. I need to export it to a 3ds file with the textures on it. But everytime I import a .glm it is just shaded in gray any ideas? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted April 28, 2003 Share Posted April 28, 2003 I'm not sure but you should be able to change the "render" type to textures instead of flat shaded or wireframe for the viewport. Link to comment Share on other sites More sharing options...
Sergio-pcgs Posted April 29, 2003 Author Share Posted April 29, 2003 ehhh no that's not it, I need the textures to go into the 3ds file when I export it too Link to comment Share on other sites More sharing options...
Psynex Posted May 1, 2003 Share Posted May 1, 2003 The reason it's shaded in gray is simple...kind of. Importing a GLM, if I remember correctly, into MS3D causes all the faces to get flipped. You have to select all the faces (ctrl-a) and then on the menu bar go to Face and select Face to Front (that's the max equivalent of Flip Normals). That should correct the smooth and textured options in the 3D viewport. Then it's just a matter of making sure the materials are being referenced from the right directory. Link to comment Share on other sites More sharing options...
Sergio-pcgs Posted May 2, 2003 Author Share Posted May 2, 2003 I did that, still a no go, I am clueless on this Link to comment Share on other sites More sharing options...
Psynex Posted May 2, 2003 Share Posted May 2, 2003 any screenshots? maybe I'm not thinking of the same problem. All I did to import with textures was import the model. On the materials tab, select a material in the name box at the top, click on the button with the material name on it to browse for that material. Double click the image file for the skin. Oh...one thing I just thought of is it could be that the skin images are in TGA. I don't think MS3D can handlel TGAs, only BMPs and JPGs. Link to comment Share on other sites More sharing options...
Sergio-pcgs Posted May 2, 2003 Author Share Posted May 2, 2003 hrmm by chance do you have MSN or AIM that I could talk to you about this on? also if they are tga's how can I get them to show up in softimage Link to comment Share on other sites More sharing options...
Sergio-pcgs Posted May 2, 2003 Author Share Posted May 2, 2003 ok here are some pics of milkshape and softimage http://www.pcgamemods.com/images/prob1.jpg http://www.pcgamemods.com/images/prob2.jpg http://www.pcgamemods.com/images/prob3.jpg Link to comment Share on other sites More sharing options...
Sergio-pcgs Posted May 2, 2003 Author Share Posted May 2, 2003 hrmmm QC file? in any case, if I can get the MD3 to a XSI file or anything that it can import..I am good Link to comment Share on other sites More sharing options...
Psynex Posted May 2, 2003 Share Posted May 2, 2003 OH....now this makes a bit more sense. First, import the GLM. While in milkshape point all of the materials to the proper image files so the model is fully textured in Milkshape. Export to an XSI<---? (I'm not sure which exporters keep texture coordinates that XSI can import). Try them all, just make sure you have the model textured in MS3D. Also have textures in the same folder as the mesh file. Import the exported file into Softimage. Link to comment Share on other sites More sharing options...
Sergio-pcgs Posted May 3, 2003 Author Share Posted May 3, 2003 where do I point all the materials to the proper image files Link to comment Share on other sites More sharing options...
Psynex Posted May 3, 2003 Share Posted May 3, 2003 on the materials tab. I posted that a couple of posts ago. Link to comment Share on other sites More sharing options...
Sergio-pcgs Posted May 3, 2003 Author Share Posted May 3, 2003 alrighty sooo where am I going? there are no textures assigned Link to comment Share on other sites More sharing options...
Psynex Posted May 4, 2003 Share Posted May 4, 2003 ok, I'm kind of baffled that there are no materials listed in that box after you import that model. There should be at least one. I don't have the time this second to figure it out for you, but I can check it out later in the evening (me EST). I noticed you're using the latest version of MS3D so I'm wondering if that has its own issues. I haven't downloaded that version. When I import a GLM model I just left the GLM options to default and it imported the mesh along with a list of material names that I needed to redirect to the right directory. I also haven't tired that particular model; that's THE yoda model? Link to comment Share on other sites More sharing options...
Sergio-pcgs Posted May 4, 2003 Author Share Posted May 4, 2003 yeh I dunno man, I think that is THE yoda model, do you have AIM or MSN we could talk about this on? Link to comment Share on other sites More sharing options...
Psynex Posted May 5, 2003 Share Posted May 5, 2003 *sigh, when will everyone learn ICQ is a superior chat client* sorry, no MSN or AIM. Only use AIM for emergencies...family related that is. Link to comment Share on other sites More sharing options...
Sergio-pcgs Posted May 5, 2003 Author Share Posted May 5, 2003 ok, I have ICQ too, what is your UIN Link to comment Share on other sites More sharing options...
Psynex Posted May 5, 2003 Share Posted May 5, 2003 I found the problem. For some reason MS3D is trying to import one of the materials as "". I'm not sure why. I think there is something in the mesh that has a problem...maybe a null material got exported or something. I'm fixing all the texture mapping in MS3D now and will export what you need. Just make sure all the textures are in the same folder as the file I will send you. Oh, email addy? Link to comment Share on other sites More sharing options...
Psynex Posted May 5, 2003 Share Posted May 5, 2003 Scouttrooper: You're absolutely right about what needed to be done. I was trying to solve the problem as to why no materials were imported with the mesh. There should have at least been material names in the material box once it got imported, but there weren't. I've imported a couple other models without any issues. I think the head_eyes geometry on the model is what was causing the problem, but that's just a guess. All of the materials needed to be recreated in milkshape and then applied. Which I did, but I don't think Sergio was following along well; not being familiar with Milkshape and all. Link to comment Share on other sites More sharing options...
Sergio-pcgs Posted May 8, 2003 Author Share Posted May 8, 2003 sergio@pcgamemods.com Link to comment Share on other sites More sharing options...
Psynex Posted May 9, 2003 Share Posted May 9, 2003 It's all yours! Link to comment Share on other sites More sharing options...
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