skater_craigd Posted April 30, 2003 Share Posted April 30, 2003 ok, one thing ive wonderd, is the whole skelton thing...you have to model ur project around it? Another thing, can someone just tell me quick how to get it onto 3d studio max, its probably simple but ive never done all of this part in the modelling process... Im not at that stage yet, but its handy to know, if someone can tell me how to etc or just post a nice little tutorial if you can? :S sorry to bother ya again... ciao people, craig Sevled's Lair Link to comment Share on other sites More sharing options...
Wudan Posted April 30, 2003 Share Posted April 30, 2003 There's nothing stopping you from making your own skeleton and models. You will have to make new animations to go with it, though. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted April 30, 2003 Share Posted April 30, 2003 I can give you a link to the skeleton with all the tags already weighted. http://www3.sympatico.ca/psykopat/tools/kam_weighted_tags.zip If you want to import it yourself, just go to the import dialog (file...import) and select .xsi as file format. When you import, make sure you uncheck the "animations" box or his leg will be sticking out in front of him (and that's a bad thing!) Hope this helps. Link to comment Share on other sites More sharing options...
skater_craigd Posted April 30, 2003 Author Share Posted April 30, 2003 Thanks once again psycho m8... help me once again haha, but yeah, ill try this wen i get a spare few mins, cause i kinda only model for self enjoyment nothing serious :S idont class myself as being good :| im sure ill be posting again soon, but thanks again! ciao dude, craig Link to comment Share on other sites More sharing options...
IMP.CAES Posted May 5, 2003 Share Posted May 5, 2003 Is it possible to import the skeleton into gmax? (there's no option for .xsi in gmax's import dialog) 'cause I don't have 3D studio, and milkshape keeps crashing when I import .xsi files. Link to comment Share on other sites More sharing options...
Wudan Posted May 5, 2003 Share Posted May 5, 2003 Must have 3dsm to get the model in-game. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 5, 2003 Share Posted May 5, 2003 Tell me which import formats are supported by Gmax (if there are any...) and i'll export it for you. Link to comment Share on other sites More sharing options...
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