Hindy Posted May 12, 2003 Share Posted May 12, 2003 OK I have... 1.Exported my model as XSI to _humanoid folder 2. Extracted _humanoid.gla & animation.cfg to _humanoid folder 3. Copied Assimilate & Carcass to _humanoid folder 4. Opened Assimilate, file>add files> _humanoid.gla The following error pops up on screen "GLA file 'models/players/_humanoid/_humanoid.gla' not found!" Its in the folder so I know its there Does anyone know what the problem is? Link to comment Share on other sites More sharing options...
Hindy Posted May 12, 2003 Author Share Posted May 12, 2003 Ok I sorted the above question. But I have another problem. When the program asks what I want to name file, I type model.car but it comes up with following error "Cant spawn process" What does that mean? Im searching the forum at the mo without much luck Link to comment Share on other sites More sharing options...
Hindy Posted May 13, 2003 Author Share Posted May 13, 2003 Ok I worked that out too. I am trying to get the skin maps on at present Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 13, 2003 Share Posted May 13, 2003 Dunno if your gonna see this right away...but you need to assign your texture maps from the "base/models/players/"your character" directory in 3D max. Yours are currently located in 3d max and not written in the glm with the "base" dir stucture...if that makes sense. Link to comment Share on other sites More sharing options...
Hindy Posted May 13, 2003 Author Share Posted May 13, 2003 I dont really understand what your saying. I assigned them in max from that folder but it doesn't load them cos it says it cant read em`. I must have read Spacemonkeys tut 100 times but I cant get it! Link to comment Share on other sites More sharing options...
Hindy Posted May 13, 2003 Author Share Posted May 13, 2003 Hey Psyko, i went through your tut and it worked. Got a few things I need to fix... 1. Floating hand, I suspect I may have weighted this to the wrong bone? floating hand 2. Clipping of the tunic, I tunic clips quite badly on certain deformations. Can this be remedied with weighting? clipping *This is not targeted to solely PsykOSith if you know the answers post em!* Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 14, 2003 Share Posted May 14, 2003 /me looks around.... Well since no one else answered, here i go... 1.A few possibilities, first i'd check the bones envelope to see if it is positioned on the bone itself...sometimes the envelopes gets moved out of place. Just check the left hand bones in the skin modifier to make sure every envelope (those capsule things red and blue if i remember...) are overlaping the bones properly. 2.There's a few things you could do...like assign the same weight to both meshes (if they are separate meshes). You could also delete the faces since they are hidden behind the tunic. Link to comment Share on other sites More sharing options...
Kevlar Posted May 14, 2003 Share Posted May 14, 2003 Psyk0Sith, thanks for helping out. Seems like help faded over a short time for JO. It's appreciated. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 15, 2003 Share Posted May 15, 2003 I'm just glad i can help others, i know how frustrating it can be when you get errors. Link to comment Share on other sites More sharing options...
Hindy Posted May 15, 2003 Author Share Posted May 15, 2003 Yeah Cheers for your help with regards to this project. I m gonna check the envelopes now hopefully it will stop the problem. Link to comment Share on other sites More sharing options...
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