DrakkenVII Posted May 17, 2003 Share Posted May 17, 2003 Does anyone here know about this glitch in some cutsom models that makes the force abilities separate form the actual models hand? (i.e. when you use force push or grip or lihgtning it apears off to the side of your models hand and looks very stupid.) Also does anyone know how to fix this without having to know anything about modelling? (A prime example of this glitch is the Nomak from Blade 2 model.) Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 17, 2003 Share Posted May 17, 2003 Nope you cannot fix the bug unless you have 3D max and access to the original model...or willing to re-weight the .glm Link to comment Share on other sites More sharing options...
DrakkenVII Posted May 17, 2003 Author Share Posted May 17, 2003 Well that sucks major @$$.. Ok thnx man. Link to comment Share on other sites More sharing options...
Hindy Posted May 17, 2003 Share Posted May 17, 2003 PsykO is it to do with weighting to the rhang_tag_bone? Seem to remember reading a tut on it, may have been yours come to think of it ! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 17, 2003 Share Posted May 17, 2003 Yep that's right Hindy, its because of the tag/bone in the hand (the way they are weighted). I did mention this in my tutorial: my models dont have screwed force powers so i must be doing something right!. Link to comment Share on other sites More sharing options...
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