GOB1029 Posted May 17, 2003 Share Posted May 17, 2003 Okay, I finally created my own npcs. The only problem is that, if it has a gun, the gun is at their knees, or if they have a lightsaber, they'll swing it like they have one, but there is no blade, and it does no damage. If someone could help me out here, i'd greatly appreciate it! Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 18, 2003 Share Posted May 18, 2003 Check out this tutorial: http://joediting.cjb.net/newnpcs.html This tutorial explains about adding force powers and other such stuff: http://www.geocities.com/kengomaps/tutorials_npcabilities.html You could post your NPC script here to let us see if anything is wrong with it. Link to comment Share on other sites More sharing options...
GOB1029 Posted May 18, 2003 Author Share Posted May 18, 2003 okay, here's the file thing: //Characters Reborn_MK { playerModel Khyron_Jinn saberColor red rank captain reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 hfov 180 vfov 180 scale 110 playerTeam enemy enemyTeam player // race human class reborn snd khyron_jinn sndcombat khyron_jinn sndjedi khyron_jinn yawSpeed 140 walkSpeed 60 runSpeed 160 health 300 dismemberProbHead 90 dismemberProbArms 100 dismemberProbLegs 90 dismemberProbHands 100 dismemberProbWaist 80 } it is using a mandalorian skin and model that i downloaded, and that all shows up fine. it is perfect except that his lightsaber is at his knees, he swings around and everything like he has one in his hands, but the lightsaber doesnt move, and no damage is inflicted. I have it saves in my ext_data folder as: reborn_mk.npc and it works fine except for the lightsaber thing. plz help, i would really like to figure this stuff out. oh, and i'm not using it in a map or anything, im just using it so i can spawn it in the game using "npc spawn reborn_mk" in the console. and it does all that, but the lightsaber is messed up badly. Link to comment Share on other sites More sharing options...
Durocha Posted May 18, 2003 Share Posted May 18, 2003 Ah, I see your problem. Your playermodel needs to have the prefix "Jedi, reborn, ect" So it should look like this: playerModel jediKhyron_Jinn You need to change/make a new .pk3 for this, though. Models/players/jediKhyron_Jinn You may also have to change the .skin files as well. That sort of thing. The prefex doesn't matter, I use jedi<name> (it's the shortest, unless st- is one, I don't know.) for all of mine. All that matters for their personality is the class and player team. Link to comment Share on other sites More sharing options...
GOB1029 Posted May 18, 2003 Author Share Posted May 18, 2003 THANX!!!!! It now works perfectly!!! I hope to maybe release an Episode 4 Mod later on, with the following changes: Kyle-A New Hope Luke Jan-Han Desann-Palpatine Tavion-Vader Luke-Old Ben Lando-Chewie Reborns-Stormtroopers with more health Galak-Boba Fett ...and so on... thanks again! Link to comment Share on other sites More sharing options...
Durocha Posted May 20, 2003 Share Posted May 20, 2003 Why do I get the sudden fear of a Luke and Han kissing scene? Heh heh heh, well, good luck to you. May it be sucsessful. Link to comment Share on other sites More sharing options...
GOB1029 Posted May 21, 2003 Author Share Posted May 21, 2003 Heh, now that u mention it, that would be scary. I guess I'll change Jan to Leia instead... .o. thanx again, for the help, and the luck. Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 21, 2003 Share Posted May 21, 2003 Originally posted by GOB1029 Heh, now that u mention it, that would be scary. I guess I'll change Jan to Leia instead... .o. thanx again, for the help, and the luck. So instead of Han and Luke we'll have Leia and Luke.... Um, they are brother and sister. LOL Why not use Mara Jade Edit: Oh well that won't work for your EpisodeIV mod plan though. Link to comment Share on other sites More sharing options...
GOB1029 Posted May 21, 2003 Author Share Posted May 21, 2003 well, in Episode IV, they dont know they're brother and sister, and if i recall correctly, luke likes leia in IV.. lol. but, i dunno, i'll think of sumthin... heh, maybe C-3PO! lol Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 21, 2003 Share Posted May 21, 2003 Originally posted by GOB1029 well, in Episode IV, they dont know they're brother and sister, and if i recall correctly, luke likes leia in IV.. lol. but, i dunno, i'll think of sumthin... heh, maybe C-3PO! lol Yeah, I forgot about that. Luke liked Leia all the way up until he found out she was his sister in ROJ. Link to comment Share on other sites More sharing options...
V4nd4L Posted June 6, 2003 Share Posted June 6, 2003 I read your NPC topic and I've run into the same problem with my npcs. I'm trying to make a jedi npc with the grayfox model, that won't replace the reborns. He spawns okay, but the lightsaber is not in his hands, like with your khyron jinn npc. How did you fix this? I already tried adding a models/players/grayfox folder with the model files, as well as for the other 2 npcs im trying to make, a rodian and a trandoshan, both with lightsabers. Whereas the grayfox pulls out his lightsaber that's not in the right place, the rodian and trandoshan both have the lightsaber hilt in their hands but don't use it - they run around and swing it but the blade doesn't come out. How did you fix your problems? peace! thanks, Mike Link to comment Share on other sites More sharing options...
ksk h2o Posted June 19, 2003 Share Posted June 19, 2003 after going through the same troubles as you I tried searching the forum for similar topics. This one thread came up with all the answers to your questions and more. imo this thread (the one I'm linking to) should be stickied as it covers a lot of questions about creating spawnable NPC's. None of these answers can be found in the NPC tutorials as they cover creating new NPC's and putting them in a custom map, slightly different than creating spawnable npc's. http://www.lucasforums.com/showthread.php?s=&threadid=68710 Link to comment Share on other sites More sharing options...
V4nd4L Posted June 21, 2003 Share Posted June 21, 2003 well... that tutorial by Emon is what I used to make my first NPCs and I haven't seen anyone answer my questions yet... so even though that doesn't really help... thanks anyways. Besides, there might be something in there I haven't noticed yet, or maybe I can get help from someone who posted in there. thanks for taking the time, cuz no one else did. thanks, Mike (V4) If I can possibly help you with anything editing in JK2 just ask and I'll let you know what I know. Link to comment Share on other sites More sharing options...
ksk h2o Posted June 24, 2003 Share Posted June 24, 2003 Vandal, if your read through the thread it explains why you are getting the saber through the back and the light saber in the knees. It is mainly because you have to extract and rename the model folders as rebornVader rebornDooku etc etc. You can't just create an NPC and call the model folder han solo etc. THe other reason has also to do with the class and team alliance. If you use rebornYoda and try to make him a good guy it won't work, you need to use JediYoda or something similar. The reborn class is empire/evil only and the jedi class is rebels only. Same goes for the shooters. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 24, 2003 Share Posted June 24, 2003 Originally, luke and leia weren't supposed to be brother and sister. George Lucas has decided that later. Link to comment Share on other sites More sharing options...
V4nd4L Posted June 25, 2003 Share Posted June 25, 2003 It is mainly because you have to extract and rename the model folders as rebornVader rebornDooku etc I've done this already... new_npcs.pk3 ext_data > jedigrayfox.npc ext_data > rebornrodian.npc ext_data > reborntrandoshan.npc models > players > jedigrayfox models > players > rebornrodian models > players > reborntrandoshan The other reason has also to do with the class and team alliance. If you use rebornYoda and try to make him a good guy it won't work, you need to use JediYoda or something similar. The reborn class is empire/evil only and the jedi class is rebels only. I realize this and the teams of the bots work fine... that's why I can't figure out why it won't work. But I'll look over the thread again and see if I can't find something. Oh, and I think I fixed the rodian and trando by changing their 'class' setting from klingon to reborn. I'm wondering... because I have a .pk3 in my base folder that replaces the kyle model with the grayfox model. Maybe this is the problem? But thanks again anyway, Mike (V4) Link to comment Share on other sites More sharing options...
ksk h2o Posted June 25, 2003 Share Posted June 25, 2003 The klingon thing is the unused "race" parameter. The class is jedi or reborn. Let me share with you a spawnable Grayfox NPC that works: RebornGrayfox { fullName "GrayFox" playerModel reborngrayfox saberColor purple rank captain reactions 3 aim 3 move 5 aggression 3 evasion 5 intelligence 5 hfov 160 vfov 160 playerTeam enemy enemyTeam enemy // race human class desann yawSpeed 120 walkSpeed 55 runSpeed 200 snd grayfox sndcombat grayfox sndjedi grayfox health 500 } This is for an evil side grayfox as you can tell. Now if you change him to JediGrayfox you need to change the class from desann to luke or jedi and the playerTeam/enemyTeam from enemy/enemy to player/enemy. I was going to release grayfox with a spawnable NPC file for single player using the shadowtrooper, however I could not get around the force crstal shooting out of his chest when he dies when using the shadowtrooper class for the NPC. In case you don't mind having the force crystal shoot out when he dies, you can use the below code to make his class a shadowtrooper class. (the first time you kill this NPC, the force crystal that comes out of his chest is invisible, just the dummy axis, then you see the full thing shoot out). ShadowTrooper3 { playerModel shadowtrooper3 surfOff "head_face head_moutheyes" saberColor purple rank captain reactions 5 aim 5 move 5 aggression 5 evasion 4 intelligence 5 hfov 160 vfov 160 playerTeam enemy enemyTeam player // race human class shadowtrooper snd shadow2 sndcombat shadow2 yawSpeed 140 walkSpeed 55 runSpeed 200 health 500 } Of course here your model folder should be named shadowtrooper3 and you should spawn him using the shadowtrooper3 NPC name. Link to comment Share on other sites More sharing options...
Lord_Frieza Posted June 30, 2003 Share Posted June 30, 2003 WIP: Bespin_War and NS_Syndicate Bespin_War = 40% NS_Syndicate = 05% Link to comment Share on other sites More sharing options...
Lord_Frieza Posted June 30, 2003 Share Posted June 30, 2003 soz had nothin to do with the post I jus had to say Link to comment Share on other sites More sharing options...
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