merlinova Posted May 28, 2003 Share Posted May 28, 2003 I am working on a multi-player map, and am trying to put a working lift into it. I have consulted quite a few tutorials on the subject, but something always goes wrong when I try to implement it. For instance, the last time I tried it, my lift was 50 units above where it was supposed to be. Any ideas or suggestions? Link to comment Share on other sites More sharing options...
Leslie Judge Posted May 28, 2003 Share Posted May 28, 2003 Yepp, use the forum search function. This subject was discussed at least 101 times. You can find the search button at the top of this page. Link to comment Share on other sites More sharing options...
Manquesa Posted May 28, 2003 Share Posted May 28, 2003 If it's a func_plat make sure you're using an origin brush. RichDiesals tutorial is pretty good at explaining how to use func_plats, except for him not mentioning the very critical need to have an origin brush associated with it (If I remember right). Link to comment Share on other sites More sharing options...
wedge2211 Posted May 29, 2003 Share Posted May 29, 2003 Origins are associated with func_trains and func_rotatings, not func_plats. Link to comment Share on other sites More sharing options...
Manquesa Posted May 29, 2003 Share Posted May 29, 2003 Originally posted by wedge2211 Origins are associated with func_trains and func_rotatings, not func_plats. Well, it has been a while since I did any mapping at all really. I been modeling as of lately. But I've never been able to get func_plats to work right without an origin brush. And I distinctly remember reading 1 or more tutorials that did specify to use an origin brush with the func_plat which is how I finally got my func_plats working. Also I did go through RichDiesals tutorial on them and they didn't work right untill I added the origin brush. Maybe I was doing something else wrong or there's another method I don't know about that's easier. Link to comment Share on other sites More sharing options...
merlinova Posted May 29, 2003 Author Share Posted May 29, 2003 Thanks for the suggestions, guys. I'll have to check it out later, as I'm still at work right now... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.