Chewthar Posted June 1, 2003 Share Posted June 1, 2003 http://lonelyknights.com/uploads/post-85-1054494251.jpg owww Link to comment Share on other sites More sharing options...
Hindy Posted June 1, 2003 Share Posted June 1, 2003 Have you checked you have weighted the hand properly to the correct bones etc. ? I had a similar problem with an inverted hand which turned out that I hadn't weighted it correctly Link to comment Share on other sites More sharing options...
Chewthar Posted June 1, 2003 Author Share Posted June 1, 2003 heh, i was attempting my first lightsaber hilt :/ Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 1, 2003 Share Posted June 1, 2003 this looks like a tag orientation problem...but im no hilt expert. ...and where the hell is the player model? Link to comment Share on other sites More sharing options...
Hindy Posted June 2, 2003 Share Posted June 2, 2003 Sorry I misread the pic, I thought you had made a player model and the hand was detached from the body. Nevermind eh? Link to comment Share on other sites More sharing options...
Chewthar Posted June 4, 2003 Author Share Posted June 4, 2003 Originally posted by Psyk0Sith this looks like a tag orientation problem...but im no hilt expert. ...and where the hell is the player model? the lower right, about 5 feet away from the lightsaber Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 5, 2003 Share Posted June 5, 2003 Software used to create/export that hilt? If its 3d max, export your mesh to .3ds or .xsi and import it back into max if you see weird behavior that's not a good sign. Is your hilt placed on the 0,0,0 axis? (well its pivot point should be and the mesh itself should line up with kyle's) Link to comment Share on other sites More sharing options...
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