superdude201 Posted June 1, 2003 Share Posted June 1, 2003 right i know theres a trigger hurt which takes life from u is there something that will add to your health instead and i dont mean one of those medipacks . Thanks Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted June 1, 2003 Share Posted June 1, 2003 Well I tried using a trigger_hurt and giving it a negative value and it does heal you. The only problem was it gave me like 999 health and alot of shield health too. lol. For Single Player you could make a script to slowly heal you I suppose (i'll probably have to do this to rememdy that whacked out healing). If this is for Multi-player though you're out of luck on scripting (until Jedi Academy anyways). Link to comment Share on other sites More sharing options...
wedge2211 Posted June 2, 2003 Share Posted June 2, 2003 Could you put a delay value on that trigger_hurt, or check the "slow" flag, or something? Link to comment Share on other sites More sharing options...
superdude201 Posted June 2, 2003 Author Share Posted June 2, 2003 well in multipalyer yesterday i made a quick test to see if the minus thing would work before i asked but i killed me Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted June 2, 2003 Share Posted June 2, 2003 When I did that it was for Single Player and it outrageously healed me. But I know the definitions for Multi-Player are different. There must be another way... Link to comment Share on other sites More sharing options...
superdude201 Posted June 2, 2003 Author Share Posted June 2, 2003 lol i hope so cause it would be a pretty cool effect for maps it suits Link to comment Share on other sites More sharing options...
rgoer Posted June 2, 2003 Share Posted June 2, 2003 Yes, in multiplayer, adding a negative "dmg" value turns a trigger_hurt into a trigger_kill. Sorry... Link to comment Share on other sites More sharing options...
Business_Eskimo Posted June 3, 2003 Share Posted June 3, 2003 Well, I may be misunderstanding this, but I don't see why you can't just have a trigger_multiple connected with a target_give and a medpack thing. You will have to check a flag or something similar on the medpack so it won't show up. i dont mean one of those medipacks Yeah. But, if you don't need to SLOWLY heal yourself, you can use that, and it will just heal you in (25 point?) increments. I don't believe that there is a better way in MP. Sorry. Link to comment Share on other sites More sharing options...
superdude201 Posted June 3, 2003 Author Share Posted June 3, 2003 Originally posted by Business_Eskimo Well, I may be misunderstanding this, but I don't see why you can't just have a trigger_multiple connected with a target_give and a medpack thing. You will have to check a flag or something similar on the medpack so it won't show up. hhhmm i dont have an idea on how to set that experiment up lol has anyone tried to see if it works cause i dunno how i would go about using target give cause i've never used it Link to comment Share on other sites More sharing options...
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