superdude201 Posted June 1, 2003 Posted June 1, 2003 right i know theres a trigger hurt which takes life from u is there something that will add to your health instead and i dont mean one of those medipacks . Thanks
Obsidian-Jovani Posted June 1, 2003 Posted June 1, 2003 Well I tried using a trigger_hurt and giving it a negative value and it does heal you. The only problem was it gave me like 999 health and alot of shield health too. lol. For Single Player you could make a script to slowly heal you I suppose (i'll probably have to do this to rememdy that whacked out healing). If this is for Multi-player though you're out of luck on scripting (until Jedi Academy anyways).
wedge2211 Posted June 2, 2003 Posted June 2, 2003 Could you put a delay value on that trigger_hurt, or check the "slow" flag, or something?
superdude201 Posted June 2, 2003 Author Posted June 2, 2003 well in multipalyer yesterday i made a quick test to see if the minus thing would work before i asked but i killed me
Obsidian-Jovani Posted June 2, 2003 Posted June 2, 2003 When I did that it was for Single Player and it outrageously healed me. But I know the definitions for Multi-Player are different. There must be another way...
superdude201 Posted June 2, 2003 Author Posted June 2, 2003 lol i hope so cause it would be a pretty cool effect for maps it suits
rgoer Posted June 2, 2003 Posted June 2, 2003 Yes, in multiplayer, adding a negative "dmg" value turns a trigger_hurt into a trigger_kill. Sorry...
Business_Eskimo Posted June 3, 2003 Posted June 3, 2003 Well, I may be misunderstanding this, but I don't see why you can't just have a trigger_multiple connected with a target_give and a medpack thing. You will have to check a flag or something similar on the medpack so it won't show up. i dont mean one of those medipacks Yeah. But, if you don't need to SLOWLY heal yourself, you can use that, and it will just heal you in (25 point?) increments. I don't believe that there is a better way in MP. Sorry.
superdude201 Posted June 3, 2003 Author Posted June 3, 2003 Originally posted by Business_Eskimo Well, I may be misunderstanding this, but I don't see why you can't just have a trigger_multiple connected with a target_give and a medpack thing. You will have to check a flag or something similar on the medpack so it won't show up. hhhmm i dont have an idea on how to set that experiment up lol has anyone tried to see if it works cause i dunno how i would go about using target give cause i've never used it
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