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Walking in MI1


Nilrem

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Posted

Ok, I was just wondering about the game mechanics behind MI1, mainly walking around, I'm probably going to stick with my current method of meshing for my 2D remake version, however I don't know how MI1 handled on screen walking etc, did they use a box grid type method? I was just curious, as I really want to look into it to see their method compared to my method, but I cannot find any relevant pages or info.

Posted

Yeah box grid, to see look at the boxd block in a room in scumm revisited. Click view boxes and view background when the window opens.

Posted

As far as I know, and if you are interested in pathfinding, one of the best is the A* search/pathfinding algorithm. Just make a quick search at Google and you will get lots of useful information, and even sample implementations. If you are curious, I can tell you that pathfinding is one of the problems that artificial intelligence tries to solve. Nearly all book on AI discuss a bunch of pathfinding techniques and algos. Some are better in certain circumstances, but in general A* will perform politely and with a fairly good speed in any situation.

  • 1 month later...
Posted

I'm currently using a different method, I have a hidden screen of the current backdrop, and it is white and black, black been the walkable parts and white been not walkable.

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