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making a elevator with a switch?


Gray__Fox

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That won't work I'm afraid... You can't connect a func_button to a func_plat or anything for that matter. If you want an elevator with a button, you'll need to create a brush that looks like a button onto your elevator and place a trigger in front of the button. Preferrably the same size or bigger. Right click the trigger and make it a trigger_multiple. After that, press 'n' to bring up the entity window and check 'use_button' (I think that's what it's called but if not, look for something that says "use"). Alrighty you should now have a working elevator with a button.

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Not exactly... With a trigger_multiple with the use button flag you can actually create a switch on another func. With a func_button it will only be a button and cannot be connected to another func.

 

 

Or did I misunderstand you? LoL I'm common for that... If I did, care to elucidate your statement for me?

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