Darth_Gringo Posted June 11, 2003 Share Posted June 11, 2003 Is it possible to put trigger_hurt on a func_train. I am trying to have something that moves around in a map that cause damage on contact with a player. Example would be lava that moves up and down in a chamber or a forcefield that comes through a chamber. I know there has got to be away becuase I have seen similar things in other maps, but I am unable to get it to work in mine. I have tried connecting a trigger pain to a func_train with no luck. and I have tried adding dmg 200 to the actual brush with no luck. Any help will be greatly appreciated. Gringo Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted June 11, 2003 Share Posted June 11, 2003 I'm not sure about this, but does a Func_Train have a crusher tag in it? If it does that will hurt the player. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 12, 2003 Share Posted June 12, 2003 Add a damage (or dmg, I forget) key to the func_train itself. Link to comment Share on other sites More sharing options...
Business_Eskimo Posted June 12, 2003 Share Posted June 12, 2003 It's dmg not damage. But, you've probably figured that out by now Link to comment Share on other sites More sharing options...
Darth_Gringo Posted June 12, 2003 Author Share Posted June 12, 2003 Nope none of that worked. Gringo Link to comment Share on other sites More sharing options...
wedge2211 Posted June 12, 2003 Share Posted June 12, 2003 Oh, now I remember...did you check the CRUSH_THROUGH spawnflag? Link to comment Share on other sites More sharing options...
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