EvilCrow Posted June 16, 2003 Share Posted June 16, 2003 LMAO! Look at this! Something's wrong here! http://216.118.116.39/wowza.jpg Anyone know the texture to make the floor reflective, like in mp_hangar? LoL! Link to comment Share on other sites More sharing options...
wedge2211 Posted June 17, 2003 Share Posted June 17, 2003 The glass must be made into a detail brush. It's also a good idea to cover the unseen sides with nodraw_solid, rather than caulk. Link to comment Share on other sites More sharing options...
EvilCrow Posted June 17, 2003 Author Share Posted June 17, 2003 Originally posted by wedge2211 The glass must be made into a detail brush. It's also a good idea to cover the unseen sides with nodraw_solid, rather than caulk. Ack, I just tried that and the compiler thinks that it's leaked. Do you add seperate brushes for the nodraw_solid or just the unseen surfaces of the glass brush? Link to comment Share on other sites More sharing options...
Business_Eskimo Posted June 17, 2003 Share Posted June 17, 2003 just the unseen surfaces of the brush. Link to comment Share on other sites More sharing options...
EvilCrow Posted June 17, 2003 Author Share Posted June 17, 2003 Originally posted by Business_Eskimo just the unseen surfaces of the brush. Doesn't work, it says it's leaked. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 17, 2003 Share Posted June 17, 2003 There has to be a struct brush of some kind behind the detail brush of the glass...like a skybox, or another room below that one. Hit ctrl+D and check for leaks the old-fashioned way. Isn't there a pointfile? Link to comment Share on other sites More sharing options...
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