EvilCrow Posted June 16, 2003 Posted June 16, 2003 LMAO! Look at this! Something's wrong here! http://216.118.116.39/wowza.jpg Anyone know the texture to make the floor reflective, like in mp_hangar? LoL!
wedge2211 Posted June 17, 2003 Posted June 17, 2003 The glass must be made into a detail brush. It's also a good idea to cover the unseen sides with nodraw_solid, rather than caulk.
EvilCrow Posted June 17, 2003 Author Posted June 17, 2003 Originally posted by wedge2211 The glass must be made into a detail brush. It's also a good idea to cover the unseen sides with nodraw_solid, rather than caulk. Ack, I just tried that and the compiler thinks that it's leaked. Do you add seperate brushes for the nodraw_solid or just the unseen surfaces of the glass brush?
EvilCrow Posted June 17, 2003 Author Posted June 17, 2003 Originally posted by Business_Eskimo just the unseen surfaces of the brush. Doesn't work, it says it's leaked.
wedge2211 Posted June 17, 2003 Posted June 17, 2003 There has to be a struct brush of some kind behind the detail brush of the glass...like a skybox, or another room below that one. Hit ctrl+D and check for leaks the old-fashioned way. Isn't there a pointfile?
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