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Invisible NPCs


recombinant

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Just to show you that NPCs are getting spawned, but are not visible (I'm not concerned about this issue - it's not even on the radar yet so don't get hung up on it), check out the following screenshots.

 

InvisiNPC1.jpg

InvisiNPC2.jpg

 

The arrow indicates that the crosshair is showing an enemy target (which moves kind of erratically and makes sounds ingame, and if I shoot him he makes ouchy sounds), which is an NPC.

 

Anyway, FWIW, I thought it was kinda cool. The WLS engine was developed to the point where it could spawn the NPC, but then it really doesn't do much interesting stuff after that.

 

...and that is the source of a future programming project.

 

:holosid:

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Well, you can look at it as he's sharing the info about getting our npc's to spawn... giving us a brief update, and them being invisible is just something odd to see at the same time...

 

You also have to remember our team forums crapped out when the website went down... so something like this might've been posted there, instead.

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Originally posted by michael_collins

more interested in that fusion cutter :D

 

You should be!!! :D

 

Man, I hope Darth_Linux doesn't kick my keester for letting that slip out. Too late, I guess.

 

But a very good observation, nonetheless - not that you could really miss it... ;)

 

Anyway, I probably should have had the bryar pistol in the screenshot instead of that weapon, since that's possibly not going to be the final skin for it anyway (though I really dig it).

 

My bad.

 

...btw, there's more information about that little puppy in the General Editing forum, since I've been working on the code to drive the four-barrel firing, and I've posted the progress on happenings there. It has a happy ending, btw. ;)

 

I figured you'd like some evidence that some of us are working on the code, since it was implied that it seemed as if the only thing happening was models, texturing, and mapping.

 

the info about getting our npc's to spawn... giving us a brief update, and them being invisible is just something odd to see at the same time...

 

Infinity's interpretation of my message is spot on. Usually I'd post this kind of thing in team forums, but since they don't exist at the moment I just posted it here... and yes it's just a weird thing, but cool that the NPC is there to begin with.

 

:holosid:

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