Ockniel Posted June 30, 2003 Share Posted June 30, 2003 I'm trying to make an elevator with a button at the top the button wont work! I'v binded it with the elevator and stuff, I'm so lost!!! Link to comment Share on other sites More sharing options...
Lil Killa Posted July 1, 2003 Share Posted July 1, 2003 well i'm assuming your ussing func_buttons... if so make a func_plat and your button(s) and select the button then the func_plat and press ctrl - k. do the same to the next button. then compile your map. if your ussing trigger_multiples than u do the same thing. and the same for func_ussables too lol. also make sure your func plat has the crrect height and is possitioned corrctly:D Link to comment Share on other sites More sharing options...
wedge2211 Posted July 1, 2003 Share Posted July 1, 2003 What exactly are you trying to do? Build an elevator such that it goes up when you step on it (at the bottom) but is also comes up to the top when you push a call button (at the top); or only move when you push call buttons? Link to comment Share on other sites More sharing options...
Ockniel Posted July 2, 2003 Author Share Posted July 2, 2003 I tried "func button" and "trigger push" and "target push" but Ill try "func ussable, And yes Im trying to make it go up if you step on it and come up if you push the button. Link to comment Share on other sites More sharing options...
Lil Killa Posted July 2, 2003 Share Posted July 2, 2003 Originally posted by ahnil8tor03 I tried "func button" and "trigger push" and "target push" but Ill try "func ussable, And yes Im trying to make it go up if you step on it and come up if you push the button. well trigger push and target push don't work as buttons..... and if u want to do it that way than make a trigger_multiple at the bottom inside the elivater then a button at the top and target both to the func_plat. the only problem is making it so that the func_plat doesn't go up while the player is coming from up top. if i where u i would put the triger multiple on the back so that when they walked all the way in it went up. I'm sure someone else has a better idea though. persononaly i would use a button linked to a target_delay at the bootom so that when u pushed the button it would wait a while so that the person could get on then start going up after a certain amount of time. I'm sure wedge would do it this way:D so i'l go ahead and post it: http://wso.williams.edu/~jshoer/outcast.htm that is a good way too lol it is a better way than my first suggestion. ~Lil Killa~ Link to comment Share on other sites More sharing options...
wedge2211 Posted July 2, 2003 Share Posted July 2, 2003 Hmmmm...I think the way I would do it is to create a trigger_multiple at the bottom, and a func_button at the top. Then target both of those at a target_relay. Give that a delay/wait value equal to 2*(elevator transit time) + 2*(elevator wait time). (Transit time is how long it takes the lift to go up, determined by the speed key, wait time is how long it waits at the top.) Then connect the target_relay with the func_plat. The result will be that if you step on the elevator when it's at the bottom, it will take you up. When you push the button at the top, the lift will come up to get you. The reason the target_relay is there is so that only one entity triggers the lift, so that if you push the button when someone has already stepped on it at the bottom, the elevator won't be re-triggered in mid-motion. Link to comment Share on other sites More sharing options...
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