lukeskywalker1 Posted July 2, 2003 Share Posted July 2, 2003 Well, ive learned a lot so far... at least i think its a lot...but ive got a few more questions: 1) How can i get an NPC to walk (main question) i dont have a clue.... is it just the walking animations, and turning animations? 2) How do i get them to use force? (i think its just animations right?) 3) How can i make stuff fall, like in the end of return of the jedi, when vader threw his saber and that little bridge like thing fell? I think thats all. Im really sorry, because i know this is a lot... thanks a lot!!! well, im ganna keep looking through the scripts, but i know ill need help with making an NPC walk around... -lukeskywalker1 Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 2, 2003 Share Posted July 2, 2003 How you make them walk BTW, if you include my name anywhere, make it tFighterPilot, not imyourfather. That is my name at all of the other places. I made it imyourfather by mistake. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 2, 2003 Author Share Posted July 2, 2003 OK, you know you can get your name changed if you want, but it costs points, if you dont have enough i could give you some, i got plenty, and i dont need anything... thanks for the link, im checking it now!! Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 2, 2003 Author Share Posted July 2, 2003 http://www.geocities.com/rellenbroek/tutorials/tutorial_1/image008.jpg i got the 1st part : ( <set_types> "set bahavior state", but not the 2nd part: <BSTATE_STRINGS> "BS_WALK" ) how did they get that in, i didnt see it... or am i not looking right??? Or did they just type it in?? -lukeskywalker1 Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 2, 2003 Author Share Posted July 2, 2003 Well, i tried to 'improvise' tell me if this will work pls... prolly not... //(BHVD) affect ( "storm1", /*@AFFECT_TYPE*/ FLUSH ) { task ( "walk1" ) { set ( /*@SET_TYPES*/ "SET_NAVGOAL", "nav2" ); wait ( 200.000 ); do ( "walk1" ); wait ( "walk1" ); } } Link to comment Share on other sites More sharing options...
Leslie Judge Posted July 2, 2003 Share Posted July 2, 2003 It wont work. You must move the do("walk1") and wait("walk1") outside of the task (place after it). And you could use a simple dowait("walk1") instead. Plus you may want to move the wait(200.000) too. Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 2, 2003 Share Posted July 2, 2003 Would you never learn? Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 3, 2003 Author Share Posted July 3, 2003 Ok, ive gotten walking, and running to work. Its easy now... I did it like this: //(BHVD) affect ( "strooper1", /*@AFFECT_TYPE*/ FLUSH ) { task ( "walk1" ) { set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" ); set ( /*@SET_TYPES*/ "SET_NAVGOAL", "strooper" ); sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/st3/misc/31st3032.mp3" ); } do ( "walk1" ); } easy enough, now that i know how to do it. And im ganna review the SP scripts to c how thye used the force in the game, during a cutscene, like when kyle was choking tavion. And that falling thing should be in one of the scripts too. Thanks!!! Link to comment Share on other sites More sharing options...
Kengo Posted July 3, 2003 Share Posted July 3, 2003 Originally posted by lukeskywalker1 i got the 1st part : ( <set_types> "set bahavior state", but not the 2nd part: <BSTATE_STRINGS> "BS_WALK" ) how did they get that in, i didnt see it... or am i not looking right??? Or did they just type it in?? -lukeskywalker1 Bring up set behavoir state, then double click on that set command and press 'Re-evaluate' and the various behavoir states should appear in a drop down box. Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 3, 2003 Share Posted July 3, 2003 Kengo, if you would've real the rest of the thread before replaying, you would have see that he have already managed to make him walk. Link to comment Share on other sites More sharing options...
Business_Eskimo Posted July 3, 2003 Share Posted July 3, 2003 I'm fairly sure Kengo did. lukeskywalker1 may have just typed it in, not the "proper" way. Link to comment Share on other sites More sharing options...
Kengo Posted July 3, 2003 Share Posted July 3, 2003 Ah sorry, I kinda misread is before...anyone, well done for getting it working Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 4, 2003 Author Share Posted July 4, 2003 I never got that behavior thingy right, but i got them to walk, lots of people, maybe ill upload the whole thing, it looks really cool! This is like my 4th day adding to it... its just a huge, huge cutscene. Link to comment Share on other sites More sharing options...
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