Darksaber_SMC Posted July 21, 2003 Share Posted July 21, 2003 Hey again! Im still using JKRadiant, and creting an MP lvl I only got 2 questions this time How can I make fire that damages people, you know, like in the final Yavin level. With the func_breakable, you can make things crumble under your feet. Is it possible for you to edit the amount of time it takes to crumble? Thats all for now Thanks again! --Darksaber Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 21, 2003 Share Posted July 21, 2003 To make a fire damage you, use a func_damage. Link to comment Share on other sites More sharing options...
Darksaber_SMC Posted July 21, 2003 Author Share Posted July 21, 2003 Hmm.. func_damage, ok I'll try it out. How do i get the fire effect though?.. --Darksaber Link to comment Share on other sites More sharing options...
rgoer Posted July 21, 2003 Share Posted July 21, 2003 Fires are created by using fx_runner entities. Link to comment Share on other sites More sharing options...
rgoer Posted July 21, 2003 Share Posted July 21, 2003 By the way, he meant to say "trigger_hurt" when he said "func_damage" before. There is no "func_damage" entity. To make trigger_hurt, create a brush that is about the size of your fire. Select this brush and cover it completely with the system/trigger texture. With the brush still selected, right click in the grid and turn it into a trigger_hurt entity. Open up the entity inspector to set the dmg key to what you want. Voila! Link to comment Share on other sites More sharing options...
wedge2211 Posted July 21, 2003 Share Posted July 21, 2003 Damaged fire is taken care of with those posts. Now...I don't think it's possible to edit the time it takes a func_breakable to break. But here's a possible workaround: Make your func_breakable about four times thinner than you want to, and copy it four times. Then chain them together (ctrl+K) and play with delay or wait keys, so that they break in succession when the first one is destroyed. Link to comment Share on other sites More sharing options...
Darksaber_SMC Posted July 21, 2003 Author Share Posted July 21, 2003 ah man! Thanks guys this is great stuff Thats great thinking Wedge, I'll give it a go! Thanks again, everyone :) --Darksaber Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 22, 2003 Share Posted July 22, 2003 Originally posted by rgoer By the way, he meant to say "trigger_hurt" when he said "func_damage" before. There is no "func_damage" entity. To make trigger_hurt lol, I haven't used Radiant for a long time. Link to comment Share on other sites More sharing options...
Darksaber_SMC Posted July 29, 2003 Author Share Posted July 29, 2003 Thats great guys! I've created my func_breakable, and it works great! Especially the layer advice ya game me wedge.. thanx But about this fire. I've created that triger_hurt, and set the dmg, but i'm still confused about the fx_runner entities... What are they and how do i use them to create the fire effect? :confused: I'd appriciate any help w.b --Darksaber Link to comment Share on other sites More sharing options...
noax Posted July 29, 2003 Share Posted July 29, 2003 If you get that fire going could you tell me how you did it cause i tryed but couldn't get it to work __________________________________________________ Human drag so strange everything you create is to destroy! Yeah that's what we call human nature Link to comment Share on other sites More sharing options...
noax Posted July 31, 2003 Share Posted July 31, 2003 I think i got that fire thing going now Make a fx_runner Key:fxFile Value:env/fire I found somewhere on this form a link to all things you could use with fx_runner URL: http://website.lineone.net/~in.truder/_EFFECTS.txt Link to comment Share on other sites More sharing options...
Darksaber_SMC Posted July 31, 2003 Author Share Posted July 31, 2003 :D Wow!! Thanks man, thats all I needed to know!! That FX list rocks! It has everything!! Thanks man! Thanks again :D --Darksaber Link to comment Share on other sites More sharing options...
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