Matt-Liell Posted August 19, 2003 Share Posted August 19, 2003 Post everything and everything you know about making cutscenes here, I really need to know how to make them and attach them to my map. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 19, 2003 Share Posted August 19, 2003 lol 1st you must go here: http://www.geocities.com/kengomaps/tutorials.html Do that tutorial a lot, make sure you really, really understand it. Good camera angels is extremly important. I guess you have all the tools you need. Think you could post questions, cause i dont know where to start Link to comment Share on other sites More sharing options...
tFighterPilot Posted August 19, 2003 Share Posted August 19, 2003 I love this question. Search the forum for BehavEd Tutorials, I asked for it a long time ago. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 19, 2003 Share Posted August 19, 2003 Yeah, I saw that helped me a lot. Link to comment Share on other sites More sharing options...
Whitesaber Posted September 8, 2003 Share Posted September 8, 2003 Okay, here's my problem: I make an NPC_Kyle in the map and spawn him as a cinematic. I give him the NPC_targetname cinematic1_kyle and go to BehavEd. I then proceed to do, in order, to affect cinematic1_kyle and to give him animation and waypoint instructions. When I run the game, he just stands there. However, if I have the script under spawnscript in his parameters, BATTABLAM!! He does what he's told. But if it's just a usescript from a target_scriptrunner, he stands there. What's the deal with this? Link to comment Share on other sites More sharing options...
Kengo Posted September 9, 2003 Share Posted September 9, 2003 Heke 7's tutorial here is also handy for affecting NPCs http://jk2review.ravencommunity.net/index.php?page=tutorial_view&id=5 Seems like NPC scripting has these 'things', these laws which are completely unclear, and one of them is that sometimes trying to affect them doesn't seem to work for some reason. I think some editors say you should use spawnscripts as much as possible for affecting NPCs, it keeps things simpler apparently. Link to comment Share on other sites More sharing options...
Whitesaber Posted September 10, 2003 Share Posted September 10, 2003 Actually, I can make them move to navgoals through spawnscripting. I can also make them do funny little gestures and stuffies. (During the game with the camera deactivated) I'm talking about cinematic scripting (camera activated). Whenever I start a script via a target_scriptrunner, they just sit there while the camera roams about the ref_tags I tell it to go to. But if I try to do the cinematic scripting through an NPC's spawnscript, the game gets stuck. Link to comment Share on other sites More sharing options...
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