Okay, after all of my hassles in working out the interface, questbook and checkpoints, I FINALLY was able to get through the chapter! It’s rare that I struggle with a games’ interface like I have with SoT (maybe I took the SCUMM interface for granted all this time!), and maybe on consoles it’s fine, but it’s a pain on PC. Had a number of glitches that wouldn’t let me speak to characters too, which I would later find out weren’t gamebreaking, but still annoying.
BUT… the good stuff. Yeah, atmospherically this game is something else. It might even capture the “piratey” atmosphere in a way that many of the official games didn’t (save for perhaps Curse) and it absolutely has the production values to pull that off. Environmentally too, this was clearly made with love.
The music is wonderful too. If MI1 had more ambient music, it’d probably sound something like this. Wish there was a way to integrate the new music into SMISE.
Was also pleasantly surprised how many of the SMISE voice actors came back too (in particular the pirate leaders, who I THINK were recast for ReMI, but all keep their original VA’s here.) And YES to more Jess Harnell as the storekeeper!
Kate Capsize’s voice was definitely recast but I wasn’t a big fan of her MI2SE performance anyway. Her SoT voice definitely seems like a better fit for her. Otis also had his ReMI voice actor again. I’d guess his original actor retired or was unreachable for these new games. I like his new voice but I did love his SMI/EMI voice more.
So I guess Corina was just messing with Guybrush in particular about her name all these years. Elaine knew it already! XD
Murray having a working body and being unable to keep it under control was hilarious!
In a strange way, it never really bothered me when Melee Island was redesigned in Escape (despite it being moreorless done for the sake of it than any narrative reason) nor when the majority of the side characters didn’t appear. But seeing them return in ReMI and this game, and keeping their designs and geometry intact, it does retroactively feel more important to keep those elements familiar when returning to them.
Also turns out there actually was a clever way that this could fit in alongside the series with this world being a dream-like state. In that sense, even when removing the “telling a story to my son” element, this plot could still work in the timeline.
And yeah, despite my grievances with the interface itself, once I found out what did what, it WAS fun to play. I enjoyed finding the different things I could do with the different object I had (i.e. the banjo and the accordion). I don’t know if I’ll ever have the time to play SoT for the main story but it’s a fun game to muck about in!
Yeah, very short and could probably be easily done in one sitting, but for a free DLC especially, I got exactly what I was expecting upon announcement. Looking forward to more!