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AndywinXp

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Posts posted by AndywinXp

  1. On 2/18/2024 at 8:15 PM, danielalbu said:

    🎙️ Don't miss my longest conversation yet!

     

    🎵 Join me today for my 4.5-hour conversation with acclaimed LucasArts composer Clint Bajakian!

     

    🗒️ We'll talk about Outlaws, Monkey Island 2, The Dig, Full Throttle and many other classic games!

     

    Today @ Noon (PT)

     

     

    Watched the first hour and a half, it's just incredible. Great work once again, I'll keep finishing this interview during the week 😁

    • Like 1
  2. 19 hours ago, Laserschwert said:

    So, here are my restorations I've originally made for the inclusion in the LOOM LRG release:
    https://drive.google.com/drive/folders/1lW-KGbfLVHoctL9LS_Tvr6PGvryTEqKv?usp=sharing

    Granted, it was never guaranteed that these could be included, and I worked on these purely out of passion for it, thinking that IF these could be included, they should at least have the highest possible quality (that I could achieve). I've worked on these over the course of a few weeks, finishing up a few remaining ones in the last couple of days, and I'm pretty sure these represent the best preservations of these documents available. These are sourced mostly from brand-new 600dpi scans provided by several collectors (which I will credit once I've figured out who wants to get a mention and who prefers to stay anonymous), with meticulous manual clean-up done to remove dirt and damage, straightening the scans, while re-coloring some of the documents (like the color-coded hint books) and re-building some of the others (especially the Book of Patterns).

    The Books of Patterns (in English, German, French, Spanish, Hebrew and Japanese) are, for the most part, provided as 600dpi black & white version, suitable for printing, with 300dpi versions that included the original paper color/texture. The hint books (in English, Spanish and Japanese, at 600dpi) are available as both decoded versions (with the red overlay removed) as well as the original red-coded versions (except for the French hint book, which came as a simple B&W print out without any color-coding).

     

    The manuals (in English, German, French, Spanish, Hebrew and Japanese) are provided as 600dpi black & white PDFs, with some of them including the game's reference cards (sometimes for multiple systems).

    And yeah, that's it. Aside from the different game versions and the audio drama in all four languages, these were the files I was hoping could be included on the LRG release's USB drive. Sadly, it didn't turn out that way.

     

    This is an incredible preservation effort, kudos!

  3. 4 hours ago, Thrik said:

    1. After looking at EL POLLO DIABLO!!!!!, the music seems to skip back a few seconds each time.

     

    Oh no no, that's perfectly normal! 🙂

     

    Whenever you do one of the following things:

    * Looking at the Pollo Diablo painting;

    * Looking at the recipe book;

    * (Probably one or two more things I can't remember)...

     

    The engine makes what's called heap savegame (a temporary savestate), and then proceeds to change room to our destination (the painting or the recipe book).

    Whenever we have to go back to where we were before, the engine re-loads the heap savegame. That's a neat trick which avoids moving around SCUMM variables to only show a room which has very few interactions.

     

    The caveat here is that the iMUSE state is being saved into the savegame (as it normally should) and then reloaded: this means that the music will restart from the point it was saved before.

     

    So TL;DR: that's normal and happens on the original hardware as well.

    • Like 4
    • Wow 1
    • Chef's Kiss 1
  4. Wowie-zowie, that's true, music should play! I can reproduce it too very consistently with my english copy.

    EDIT: and THIS is where it gets weird, playing the original EXE without DREAMM consistently yields no music as well. But this is not a collective allucination or some kind of Mandela effect, music is really supposed to start there... I should try to see what happens in the disassembly.

     

    EDIT 2: ever weirder, the issue is not there when running the game with the IDA debugger with the windowed flag, nice 🙂

    • Wow 2
    • Confused 1
  5. 4 hours ago, Benny said:

    For CMI we have cd images for all except Russian and Korean. I think Russian is a fan translation and as you've found, just a rip for Korean. 

    The Russian version is from Akella, whose translations, if I understood correctly, were some kind of middle ground between being unauthorized and being the de facto official way to play LucasArts games in Russia.

     

    Oh so you have found the Chinese one for CoMI! Is it archived somewhere?

  6. 3 hours ago, elTee said:

    The only Japanese release of CMI I found had a translated manual but the game was in English. However, anything is possible! That's one of the main reasons for this thread. Sadly there turned out to be lots of bogus information floating around - forum posts of people alleging eg. fulled dubbed Brazilian / Portuguese releases where the discs we found were translated text and English talkie. The only way to be truly sure is via a disc image, and that's where this gets so difficult 😕

     

    I also found lots of images of games with translated text that turned out to be fan translations. The passage of time has made identifying some of these difficult, too. We've often had to delve deep into the resource files to figure it out 🙄

     

    Despite all this, I'm generally open to the possibility of there being Korean and Japanese versions out there that we're currently unaware of, so any information anyone can share is always welcome! 

    Hmm... I took another look at the ScummVM detection system for the SCUMM engine and it seems you are correct:
     

    if (id == GID_CMI) {
      switch (size) {
        case 439080:	// 2daf3db71d23d99d19fc9a544fcf6431
          return Common::EN_ANY;
        case 322602:	// caba99f4f5a0b69963e5a4d69e6f90af
          return Common::ZH_TWN;
        case 493252:	// 5d59594b24f3f1332e7d7e17455ed533
          return Common::DE_DEU;
        case 461746:	// 35bbe0e4d573b318b7b2092c331fd1fa
          return Common::FR_FRA;
        case 443439:	// 4689d013f67aabd7c35f4fd7c4b4ad69
          return Common::IT_ITA;
        case 398613:	// d1f5750d142d34c4c8f1f330a1278709
          return Common::KO_KOR;
        case 440586:	// 5a1d0f4fa00917bdbfe035a72a6bba9d
          return Common::PT_BRA;
        case 454457:	// 0e5f450ec474a30254c0e36291fb4ebd
        case 394083:	// ad684ca14c2b4bf4c21a81c1dbed49bc
          return Common::RU_RUS;
        case 449787:	// 64f3fe479d45b52902cf88145c41d172
          return Common::ES_ESP;
        default:
          break;
      }
    }

     

    So indeed there are Korean and Chinese versions (both translated in text); of those two I only found the full files for the Korean version but no separate CD images unfortunately. For the Chinese version I only found some sort of translation file conversion, which turns the english data files into the official chinese data files.

     

    This must be the biggest Mandela effect :) I even remember a YouTube video of decades ago picturing a fully translated Japanese version with dubbing as well. If it exists, it has never been found then.

     

    And I was wrong as well on the fact that the COMI executable has JAP specific code, it was DIG who had slightly different code for the three CJK languages in the same executable for strings rendering :)

    EDIT: it seems the table image doesn't show up anymore on the first post?

     

    EDIT 2: Oh, also, there are DEFINITELY Chinese versions of EFMI and GRIM out there!

    Traditional Chinese and Simplified Chinese for EFMI: https://bugs.scummvm.org/ticket/11940

    • Like 1
  7. 18 hours ago, Serge said:

    I'd like to eventually release the decompiler as open source, but right now it still has comments and annotations (like the ones used for the MI2 example above) which could be... troublemakers. 😁 It also decodes art to LBM (even in CMI where LBM wasn't used anymore), rooms to FLEM, and costumes to BYLE format (no support for CYST yet). But the latter obviously aren't very useful for the general public, unless the tools are somehow released one day.

     

     

    Looking forward to that! :D 

    • Like 1
  8. 23 minutes ago, dwa said:

    Cool, but once again they don't mention which releases are going to be included, so have fun pre-ordering some unknown content. Maybe they're going to detail it a bit more in some online interview somewhere, but never of their own website of course, duh… I guess it's going to be the English FM-TOWNS version, and at least the V2 DOS version, as on GOG.

     

    Yes I agree (but you already knew that 😛), this is the one complaint that I usually have about these releases; I might not take authenticity into account, but I am pretty serious about preservation of obscure or plain unavailable versions.

  9. 58 minutes ago, Lagomorph01 said:

    I just can't wrap my head around the added value of owning a 2023 re-release by a second party. To me, the real value comes from the original boxed copies, they're relics from a bygone era. The value comes from the nostalgia of buying them when they were released, or tracking down a copy and going through the extra hoops to acquire it. Reprinting them and selling them more cheaply, even if they're licensed, to me feels "fake".

     

    You can't wrap your head around it but I can, and that's what matters to me in the end. I'm not searching for maximum authenticity, I have other hobbies which draw much more money away from me (music), so if there is the possibility to snag these boxes at a price which won't cost me like a new guitar, sure as heck I'm gonna do it! 😄 I just want to have those games on display on my shelf, I'm personally not interested in real value and other gate-keeping forms.

     

    I do understand why an original boxed copy is better, of course I do. But there are some instances in which you just can't have them, and you have to make compromises. And I like compromises, just like other people do!

     

    1 hour ago, Sopabuena said:

     

    I am. I feel a little bit foolish now since everyone seems to hate them. 

    I collect LucasArts big box releases for adventure games so the idea of them getting re-released in 2023 is pretty exciting to me. 

     

    And this is why you shouldn't feel foolish about it: other people seem to hate them. But what about you, do you like them? If you do, that's the only thing that matters, frankly.

    • Like 3
  10. 8 hours ago, beatmopzz said:

    I mentioned it in a #monkey-meetings chat on Discord a couple months ago and was told by Sev that it was a bug and I should file a bug report. Which I duly did, only to have it closed a couple days later because it was a duplicate of a (still-open) bug ticket that was already a year old at that point.

    Hi! Which bug was that?

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