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ThunderPeel2001

Mojo Updater
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Posts posted by ThunderPeel2001

  1. πŸ‘• I beat #MojoleXtremer #603 and all I got was this stupid t-shirt. 4/6 πŸ’›πŸ’›πŸ’›πŸ–€πŸ–€πŸ’š
    πŸ’›πŸ’šπŸ’›πŸ–€πŸ’šπŸ’š
    πŸ–€πŸ’šπŸ’›πŸ’šπŸ’šπŸ’š
    πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š
    https://funzone.mixnmojo.com/Mojole/

    Β 

    Carriage return solidarity! I will not manually press enter ever again!

    • Like 1
  2. πŸ‘• I beat #MojoleXtremer #602 and all I got was this stupid t-shirt. 5/6

    πŸ–€πŸ’›πŸ’›πŸ–€πŸ–€πŸ’š
    πŸ–€πŸ–€πŸ’›πŸ–€πŸ’›πŸ–€
    πŸ’›πŸ’šπŸ’›πŸ’›πŸ–€πŸ’š
    πŸ’šπŸ’šπŸ’šπŸ’›πŸ–€πŸ’š
    πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š
    https://funzone.mixnmojo.com/Mojole/

    Β 

    I wish Remi would fix the missing carriage return when you're pasting your results

  3. 6 hours ago, SushiStrikesBack said:

    πŸ‘• I beat #MojoleXtremer #600 and all I got was this stupid t-shirt. 3/6

    πŸ–€πŸ–€πŸ–€πŸ–€πŸ’šπŸ’š
    πŸ–€πŸ–€πŸ’›πŸ’šπŸ’šπŸ’š
    πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š
    https://funzone.mixnmojo.com/Mojole/

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    Β  Hide contents

    I got lucky playing MI6 second. Then it only took me hours of trying all kind of other combinations that actually relate to Lucasarts/film.

    66 - order the clones get to go bad

    C64- best platform to run SCUMM games

    69 - the secret hex number all bytes in scumm resource files are XOR-ed with for protection

    6 - the number of heads the monkey island cannibals have

    … the list goes on and on… then I just tried all numbers (only about 200 possibilities)

    the real answer feels a bit randomΒ 

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    Wow. I can't spend any longer than 5 mins a day on Mojole (10 tops)... and I also don't have your patience!

  4. Agh.... Must. Kill. Remi...

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    h43hibga58mb1.gif

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    Eep ook ack! I failed at #Mojole #600.

    πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€
    πŸ’›πŸ’›πŸ’›πŸ’šπŸ’šπŸ–€
    πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€
    πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€
    πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€
    πŸ’›πŸ’›πŸ’›πŸ’šπŸ’šπŸ–€
    https://funzone.mixnmojo.com/Mojole/

  5. Damn, that was painful... but I got there.

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    πŸ‘• I beat #MojoleXtremer #598 and all I got was this stupid t-shirt. 6/6

    πŸ–€πŸ–€πŸ’šπŸ–€πŸ–€πŸ’›
    πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€
    πŸ’›πŸ’›πŸ–€πŸ–€πŸ–€πŸ–€
    πŸ–€πŸ’›πŸ–€πŸ–€πŸ’›πŸ–€
    πŸ’›πŸ’šπŸ–€πŸ’›πŸ–€πŸ’š
    πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š
    https://funzone.mixnmojo.com/Mojole/

  6. 23 hours ago, Aro-tron said:

    There is no 'original intent' for the ending of MI2, because they started the game without a clear ending, or intended twist. I suspect the theme park stuff started to seep into the first game during the design process, but it had just been a background element that got pulled to the foreground when a twist was needed. I think Ron Gilbert is happy with the improvised, ambiguous ending that the game shipped with, and after all these years, I am happy with it too.

    Β 

    Precisely. The "intention" of the ending is the ending we got: Including all its ambiguities.

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    Gilbert has made clear that the original idea of for the first game was that Guybrush was going to discover he was in a theme park as the story progressed... but that he abandoned that idea early on. He brought back a different version of the same idea for the ending of MI2 because they didn't have an ending. What we got was what was "intended"... And then REMI took it further, adding Boybrush to the mix.

  7. πŸ‘• I beat #MojoleXtremer #596 and all I got was this stupid t-shirt. 5/6

    πŸ’›πŸ–€πŸ–€πŸ’šπŸ’›πŸ’š
    πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€
    πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€πŸ–€
    πŸ–€πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š
    πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š
    https://funzone.mixnmojo.com/Mojole/

    Β 

    Sometimes the biggest curveball is when it's just a normal word.

  8. Far out, man.Β 

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    πŸ‘• I beat #MojoleXtremer #595 and all I got was this stupid t-shirt. 3/6

    πŸ–€πŸ–€πŸ’šπŸ’›πŸ–€πŸ–€
    πŸ–€πŸ’šπŸ–€πŸ–€πŸ’›πŸ–€
    πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š
    https://funzone.mixnmojo.com/Mojole/

  9. 23 minutes ago, DimDunckel said:

    Well, as the thread title says, it didn't intend to debate canonicity as it plays out in the narration (if so, I would have to include RtMI on top of all that came before), but intent. That's why interviews matters.

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    There's no doubt that, when developing the first game, the secret Gilbert had in mind was "it's all a theme park". Then the idea of referencing or revealing that secret during the game itself took a back seat. It insipired the game title, anywayΒ πŸ™‚Β Surely, one is left to wonder if Gilbert intended MI2's ending as a deliberate "spill-out" of the secret or, else, if by that time he no longer cared and just wanted to have fun with some weird twist.

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    I stand for the first option. In a 1990 interview about SoMI, he said:

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    I guess I really don't follow you then, because you seem to want to reveal some secret "intent" beyond what the games say, and beyond what Ron Gilbert has said?

  10. 45 minutes ago, s-island said:

    Interviews are canon.


    Which interviews?

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    For example (taking another fiction for a moment), I think Ridley Scott is full of shit when he says Deckard is a replicant (and so does the screenwriter and lead actor, incidentally). The movie itself leaves it ambiguous... so which is right? The director? The actor? The screenwriter? Or the movie? (Answer: Art speaks for itself.)

    Β 

    And even in this case, Ron Gilbert says he doesn't want his interpretation to overshadow the player's...Β In fact, I don't even know if these two interview answers are actually contradictory...

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    Β 1999 interview:

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    Quote

    <Flirbnic> And there is another theory that it's all just a dream that a little boy (Guybrush) was having while in a ride similar to the Pirates of the Caribbean thing...

    <Ron-G> Cold, cold and cold.

    Β 

    2023 interview:

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    Quote

    When I first started working on this game, and it got the title The Secret of Monkey Island, this was the actual secret of the game: It was that Guybrush was just in this giant amusement park. But that whole concept was kind of abandoned early on in development...

    In the original 1988 version of the game, [Guybrush] did not know he was in an amusement park... and that was his source of discovery throughout the game.


    ...

    There's a lot of interpretations of what the ending of [Return to Monkey Island] could mean... you could follow some of these and go, "Oh, he's not in an amusement park, it's just a weird story he's telling his son." So I think you can look at it a lot of different ways.

    I didn't really want to come down [with the ending] and say, "this is the way it is"... I look at those 10 different endings, and in my mind there's one of those endings that is canon, right? And it's probably a different one for Dave. And it's probably a different one for other team members. I'll never say which one is mine, because if I do then it will become canon. It will be the definitive truth, and I don't want that.

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    So I don't know how anyone can say a Ron Gilbert interview on interpretation could be canon, when he himself doesn't want his view to be canon.

  11. 2 hours ago, DimDunckel said:

    The titular secret is, as revealed by Gilbert himself in the Cressup interview, that "it was all a theme park", so in my opinion the ending of MI2 revealed exactly that, abeit with some ambiguity (Chuckie's glowing eyes).

    Β 

    Hmm. Firstly, interviews aren't canon, the games are. Sometimes directors claim things about their films, but in the end, it's the films that speak for themselves, not the director's intentions. So whatever Ron said in an interview about interpretation doesn't mean much (whether in 1999 or 2023)... especially when he's said he doesn't want to impose his interpretation (which is why ReMI has multiple endings).

    Β 

    So, not meaning to sound reductive, but the intention of the ending of MI2 was... the ending of MI2 that was released. If you discount, ignore or reduce specific elements of that ending because you don't like them, then you're engaging in cognitive bias: "The bits I agree with/like are important... the bits I don't, are not."

    Β 

    So the intention was, in a very literal sense, everything we saw. Contradictory bits and all.Β 

    Β 

    And Ron has even spoken about how he came up with the ending: It was very late in production and he didn't know how to end the game. As Jake said, I don't think there was some major plan. There was an idea and MI2's ending was how that idea was executed. So I don't think there needs to be an expedition to dig much deeper than that... I feel Ron has been absolutely clear, especially with the ending to Return to Monkey Island.

    Β 

    So, yes, it's clear that Ron's original idea was: It's was a fantasy in a theme park. It's been confirmed (most importantly) in Return to Monkey Island itself. But the executionΒ of that idea, in MI2's ending, inserted ambiguity. Not by accident, but deliberately. That ambiguity is now canon and is what was "originally intended".Β 

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    And Return to Monkey Island again deliberately allows the player to choose how to interpret the whole ambiguous situation...Β 

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    Am I missing something?

  12. On 11/2/2023 at 7:32 PM, Remi said:

    And from anything I heard over the years, the physical secret was the theme park T-shirt from the start -- Ron even confirmed the latter during his Cress interview.

    Β 

    Not sure I follow this, but my understanding (from the plaque in ReMI) is that the "it's a theme park" was the "original" secret, and that basic idea was expanded on to become the nostalgic Boybrush explanation in ReMI.

    • Like 1
  13. 1 hour ago, DimDunckel said:

    We all know Ron Gilbert left LucasArts shortly before MI2 was completed

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    Eh? First I've ever heard he left before he finished the game... 🀨

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    ReMI confirmed that the original "Secret" was that Guybrush was in a theme park all a long. There's literally a plaque on the wall stating this... right? (Not played it since it first came out)

  14. Lol

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    πŸ‘• I beat #MojoleXtremer #590 and all I got was this stupid t-shirt. 6/6

    πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€πŸ–€
    πŸ’›πŸ’›πŸ’›πŸ’šπŸ’šπŸ–€
    πŸ–€πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€
    πŸ’šπŸ’šπŸ–€πŸ’šπŸ’šπŸ’š
    πŸ’šπŸ’šπŸ–€πŸ’šπŸ’šπŸ’š
    πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š
    https://funzone.mixnmojo.com/Mojole/

  15. Ugh. I guess this is what I get for playing sporadic days...

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    Eep ook ack! I failed at #Mojole #589.

    πŸ–€πŸ–€πŸ–€πŸ’šπŸ’›πŸ–€
    πŸ–€πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€
    πŸ’›πŸ–€πŸ’›πŸ–€πŸ–€πŸ–€
    πŸ–€πŸ’šπŸ’›πŸ’šπŸ’›πŸ’›
    πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ–€
    πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ–€
    https://funzone.mixnmojo.com/Mojole/

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