megatron Posted September 7, 2003 Share Posted September 7, 2003 I have typed shift-tilde to bring up console. Tried helpusobi 1, devmap, devmapall; and then spawn npc kyle/luke/rancor; and it gives an error in the console saying its not a player character or something. Link to comment Share on other sites More sharing options...
|GG|Carl Posted September 7, 2003 Share Posted September 7, 2003 Originally posted by twrometw Also can you spawn luke. For me the game crashes when I try to spawn him. And I haven't found him it the "gamedata/base/models/players" folder. So I guess he's just not there... Link to comment Share on other sites More sharing options...
Kurgan Posted September 7, 2003 Share Posted September 7, 2003 NPC SPAWN KYLE works NPC SPAWN LUKE works (it crashed once for me, then it worked.. he's untextured and his saber is messed up, but he's in there) The rancor one doesn't work, because the model is not included in the demo. PS: About playing as Kyle Katarn, doors DO open for him, but he doesn't set off scripted events (and so you end up going through the level and its empty of enemies... because your presence makes them spawn in). So what I did was have him sit in some quiet corner, and then have the player activate the enemies, then go hide, then switch back to Kyle, etc. Just use the commands "CONTROL PLAYER" and "CONTROL <name>" (where <name> is what you named the Kyle bot you spawned). to keep everything going smoothly. I noticed that sometimes Kyle's saber gets "stuck" in a blocking position (if he has to block a lot of shots) but this can be fixed by switching out of his body and back into the player, then back again. Controlling Chewie is interesting, but he is pretty limited, and he runs out of ammo fast (his rate of fire on that bowcastor is INCREDIBLE). Also, if you npc spawn Player, you can play as that one too! It's just like you except they have no force whatsoever (pretty weak). Link to comment Share on other sites More sharing options...
Thazac Posted September 7, 2003 Share Posted September 7, 2003 Demo has been out for like 2-3 days and you already mess with console commands Well, can't say I'm better tho Link to comment Share on other sites More sharing options...
megatron Posted September 8, 2003 Share Posted September 8, 2003 Originally posted by megatron I have typed shift-tilde to bring up console. Tried helpusobi 1, devmap, devmapall; and then spawn npc kyle/luke/rancor; and it gives an error in the console saying its not a player character or something. I just noticed the syntax is npc spawn kyle not spawn npc kyle! Link to comment Share on other sites More sharing options...
Darth Talliusc Posted September 8, 2003 Share Posted September 8, 2003 hmm, interesting. for those of us who have no idea how to find the list of spawnable models could somebody please just make us a list? like how do i spawn those force ninjas? how do i spawn the enemy saberists? all i know is chewie, kyle, rodian etc. Link to comment Share on other sites More sharing options...
Andy867 Posted September 8, 2003 Share Posted September 8, 2003 type modellist or go to the assets0.pk3 and look for the folders models/players/(whatever model you want to spawn that is available in DEMO) Like new reborn and cultist and others Link to comment Share on other sites More sharing options...
Kurgan Posted September 8, 2003 Share Posted September 8, 2003 quick & dirty list of stuff that works: Human_Merc Kyle Kyle_Boss Chewie Weequay (bowcastor IIRC) Rodian (sniper version) Rodian2 (st rifle) Gran (thermal detonators) Gran2 Granshooter (st rifle) Granboxer (fists) Jawa (lol) Luke (bug, crashes) Trandoshan (Repeater, different colored outfits) Reborn_New Reborn_New2 Reborn_Staff Reborn_Dual Cultist (gun) Cultist_Destroyer Cultist_Drain Cultist_Grip Cultist_Lightning (untextured model) Cultist_Saber Cultist_Saber_Throw Cultist_Saber_Med Cultist_Saber_Strong Cultist_Saber_All Jedi_Random (various good guy helpers from the Academy!) CultistCommando (very cool indeed) R2D2 R5D2 (the red one) Protocol (C3PO) Luke (untextured, and his saber is invisible, except when he throw it, it becomes a weird tricolored line segment thingy) There's a few others in there that don't work. Feel free to add more... Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 8, 2003 Share Posted September 8, 2003 Thanks for the NPC spawn list! Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted September 8, 2003 Share Posted September 8, 2003 holy ****e...Kettch was right, Kyle_Boss is one badassss mofo. he does awesome moves like grabbing you and punching your stomach...he can pull away your lightsaber..and theres one other move where he throws you. amazing. Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 8, 2003 Share Posted September 8, 2003 Originally posted by Kurgan Hey guys check it out... Jedi Outcast Mode! npc spawn kyle <name> (can be whatever you want) control <name> It's Kyle! He can't shut off his saber or use other weapons and he has no HUD and you can use the sabercolor cheat to change his blade to whatever color you want. He has: - All the acrobatic moves - Infinite Force Mana (not shown) - All three saber stances associated with Single - Push - Pull - Heal - Jump - Mind Trick - Saber Throw - Absorb - Protect (he can use Absorb and Protect simultaneously) - Lightning (it automatically shuts off Protect/Absorb) - Grip Now, I wonder if there is a way to get rid of the "blue tinted screen" effect while you play as him? Also, if its the same as the control function was in JK2, he won't be able to throw switches... Alternately if you have an "enemy kyle" you can setforceall 4 (or higher) and use Mind Trick to "control" Kyle for a short time (hit mind trick again to return to your own body). In this mode, he will only have the saber stance that you had (on your character) when you grabbed him. Once in that stance, he can't change, unless you hop out of his body and do it all over again. There seems to be two new stances if you use Setforceall 6. Blue, Yellow, Red, Red2 (has special moves from Blue & Red combined), Blue2 (there are a ton of them and they are all the same, basically a yellow with a slight variation, hit the change style button quickly to bypass them and go back to normal Blue, Yellow, Red, etc.) How come i can't do it? Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 8, 2003 Share Posted September 8, 2003 [ crow, since you double posted, I'll just put it here. Here's an example of what to do. Go to the console, and type the following: DEVMAPALL npc spawn kyle BOT control BOT (exit the console) There! That's all you need. Make sure you have keys bound to the force powers I listed and you will be set. If Kyle dies or if you type: CONTROL PLAYER in console you will go back into your own body. You can type the following to kill Kyle if for some reason you need to: npc kill BOT Notice that I used "BOT" as the name, but you can give him any name you want. Thus you can have lots of Kyles running around and give them different names and thus micromanage them. Good luck! - Kurgan] Link to comment Share on other sites More sharing options...
Darth Talliusc Posted September 8, 2003 Share Posted September 8, 2003 many thanks kurgan. i doubt many people are this intense about a demo, im sick at home today and ill probably spend 6+ hours playing this demo. the 17th seems so far away.... Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 8, 2003 Share Posted September 8, 2003 Thanks. Link to comment Share on other sites More sharing options...
Thazac Posted September 9, 2003 Share Posted September 9, 2003 Man, be careful with that cultist_destroyer. If I spawn one in he immediadely does something rippong of one arm and killing me... Anyone got any idea what it is? Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 9, 2003 Share Posted September 9, 2003 Well i hate cultist_grip. So irritating, and i hate grippers. Link to comment Share on other sites More sharing options...
Kurgan Posted September 9, 2003 Share Posted September 9, 2003 .(*danged ad banner!*) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Just couldn't resist. ; ) Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 10, 2003 Share Posted September 10, 2003 hahahahahahahahahahaha!!! Link to comment Share on other sites More sharing options...
george3476 Posted September 10, 2003 Share Posted September 10, 2003 has anyone tryed importing all the jk2 charchters to the demo? And has anyone tryed taking the jka charchters and put them in jk2 mp? Link to comment Share on other sites More sharing options...
Thazac Posted September 10, 2003 Share Posted September 10, 2003 I think I remember someone telling he tried and it didn't work. Anyway, that enemy Kyle is a worthy adversary. Managed to kill him second try and 12 minutes. Now, gotta try without setforceall 3... Link to comment Share on other sites More sharing options...
[Sith]Apollyon Posted September 10, 2003 Share Posted September 10, 2003 I wonder if i can make an army of saber wielding jawas?? Link to comment Share on other sites More sharing options...
fat_101 Posted September 11, 2003 Share Posted September 11, 2003 ive spawned loads of jawas for a jawa sushi gotta love the staff and a helpless army of jawas Link to comment Share on other sites More sharing options...
kazesan Posted September 11, 2003 Share Posted September 11, 2003 I've had the Jawa Olympics before. featuring the Jawa shotput using grip and push along with the jawa catapault using the concussion rifle. Both of these had nothing on the jawa tesla coil experiment although that didn't work so well. Link to comment Share on other sites More sharing options...
Kurgan Posted September 11, 2003 Share Posted September 11, 2003 as anyone tryed importing all the jk2 charchters to the demo? And has anyone tryed taking the jka charchters and put them in jk2 mp? Sorry, it won't work. The demo has been locked so you can't edit it. According to the evidence, it appears that you'll be able to use most if not all of the JK2 characters in JA in the full version anyway, so no big deal. As far as putting JA characters in JK2, I don't think that would be a good idea. On the one hand, you will have to scale down their polycounts and tweak them by hand, and on the other you may run into legal troubles with Lucas Legal and it's Large Lawyers. Sorry, bad rhyme. ; ) Link to comment Share on other sites More sharing options...
Maverick Knight Posted September 11, 2003 Share Posted September 11, 2003 You don't have to kill anyone in order to fight friendlies. Just shoot at one of them with the Sniper Rifle and they'll all start attacking you. I guess they'll forgive rockets and the secondary fire of the Repeater and the Shotgun, but they figure that you have to TRY to hit them with the Sniper Rifle. Link to comment Share on other sites More sharing options...
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