Methos007 Posted September 9, 2003 Share Posted September 9, 2003 1- how do i add a dead npc to a mp map like in the yavin_courtyard level? 2-how do i make a wall explode and the players inside get sucked out? 3-whats the most accurate way to gauge a players hight relative to your map when ur in gtkradiant? Link to comment Share on other sites More sharing options...
Eldritch Posted September 9, 2003 Share Posted September 9, 2003 Are you talking for SP or MP? Most accurate way to gauge players height is roughly the height of all those info_player_starts (or roughly 64 units tall). Link to comment Share on other sites More sharing options...
wedge2211 Posted September 9, 2003 Share Posted September 9, 2003 ...If you set your grid to "7," that's one grid unit tall. Link to comment Share on other sites More sharing options...
Methos007 Posted September 9, 2003 Author Share Posted September 9, 2003 alrighty, as for the settings, im making a mp map. i liked how in sp yavin level there was fallen jedi laying around and i wanted to do the same thing Link to comment Share on other sites More sharing options...
Mr. Chopper Posted September 10, 2003 Share Posted September 10, 2003 To make dead jedi and such, you need to edit the models currently existing within the game. rgoer made an excellent tutorial on how to do this. Link to comment Share on other sites More sharing options...
Whitesaber Posted September 15, 2003 Share Posted September 15, 2003 I don't think it's possible in MP unless you edit the model itself, as Mr. Chopper pointed out. I have just what you need if you were making an SP level... damn, maybe I should start messing with MP levels now... Link to comment Share on other sites More sharing options...
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