Butterfly Posted September 13, 2003 Share Posted September 13, 2003 I know what you all are talking about, but theres a trick to survive after a long fall or a long row of wallgrabs, just roll out of the fall, in an situation where you'd normally die, the roll can save up to 30 (!) health points. I tried it at the place where you have to jump done those little bridges with those doors/gates (your char says something there, but I don't know what he says in English, cause I'm German and so I have a German Demo), it works, you survive with around 30 hp, but it still sucks, healing takes some time, and that destroys the cool feeling you get from wall-grabbing down high places. Link to comment Share on other sites More sharing options...
MattJedi Posted September 13, 2003 Share Posted September 13, 2003 hmm I must try to combine protect and rolling out of the jump and see how much life I have remaining. Link to comment Share on other sites More sharing options...
Kiroth21 Posted September 14, 2003 Share Posted September 14, 2003 i think they just put the wall grap in there to look cool and avoid enemys, in the rift lvl where jaden says "how am i supposed to get down there with out breaking my neck?" whats the point of putting all that stuff their to hop down on when you could simply scale the wall down? Link to comment Share on other sites More sharing options...
aXoe Posted September 14, 2003 Share Posted September 14, 2003 Did you mean the place in Chalandria where after you open the doors and fight the guy with two sabers and then figh the guy that jumps to the platform from one below you. I went straight down and died 2 but had no life left still it should be made to break ur fall. Link to comment Share on other sites More sharing options...
StormHammer Posted September 14, 2003 Share Posted September 14, 2003 Originally posted by Kiroth21 i think they just put the wall grap in there to look cool and avoid enemys, in the rift lvl where jaden says "how am i supposed to get down there with out breaking my neck?" whats the point of putting all that stuff their to hop down on when you could simply scale the wall down? Â The 'point' is that you can give the player freedom of 'choice', rather than restrict them to a strictly linear path. Some of the best level design I've seen is in Deus Ex, because you can choose from multiple pathways to reach an objective. I'm not saying Raven should have tried to replicate that...but if there is something in the game that can be exploited by the player (intentional or not), then it would make more sense to allow the player this freedom. Just IMHO. Link to comment Share on other sites More sharing options...
Kurgan Posted September 14, 2003 Share Posted September 14, 2003 Kidso's right.. Protection reduces the damage you take from falls (a normally fatal fall (jump rather, heh) off the Dome roof in Tatooine for example only takes me down to 75 health with Level 3 Protection on). Â Landing in a roll may also help cushion the fall as he pointed out. Â However if those things you land on are "Kill sectors" it won't matter much. Maybe "God" mode will help? Give it a shot... Link to comment Share on other sites More sharing options...
MattJedi Posted September 14, 2003 Share Posted September 14, 2003 Thank you Kurgan, holy ****! lol, I swear no one was reading my post! Anyway yeah it works awesome!! I jumped from the highest ledge in the Chandrila lvl and roled out and I only lost 5 life!!!! It was where you say, " How am I going to get down there." Kill sectors don't matter either cause I have tried everywhere and I havn't died. You can also long jump across that huge gap after the checkpoint, You know the one after opening the huge door with sense? Also it makes sense in the star wars universe because Jedis most likely rely on the force to protect them when they fall from a massive hight or jump down from a high place. Link to comment Share on other sites More sharing options...
AxVegetA Posted September 15, 2003 Share Posted September 15, 2003 The speed forward jump doesnt give you long distances, it just last for 2 seconds, it kinda sux. Unless i am wrong and you people can make the long jump last longer. Link to comment Share on other sites More sharing options...
cheeto101 Posted September 15, 2003 Share Posted September 15, 2003 ahh the good ol days of Style Over Substance (best mod for jo ever). It had ledge grabbing, although it was hard to pull off. And if its possible in jo, itll be possible to mod it in for JA, just wait for the mod tools to come out and the mods will flow like water. Link to comment Share on other sites More sharing options...
Sam Posted September 15, 2003 Share Posted September 15, 2003 The ledge grab in that mod looked stupid because there wer no new animations. Link to comment Share on other sites More sharing options...
cheeto101 Posted September 15, 2003 Share Posted September 15, 2003 how did it look stupid??? He had his arms above his head, and he was holding on to the wall. There aint much more you could have added to it. Link to comment Share on other sites More sharing options...
MattJedi Posted September 15, 2003 Share Posted September 15, 2003 Ax, what the hell are you talking about!? Long jump makes you jump a long way, and you can't jump those distances normally. Link to comment Share on other sites More sharing options...
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