Guest DarthMaulUK Posted September 17, 2003 Share Posted September 17, 2003 Having spent a good time crashing and trying to play this game, i have come across one or two actual in game 'features' that can, in the wrong hands, spoil the game totally. I am talking about these daft special trick shots, like Blind, Poison etc. Yesterday on Anchorhead, the cantina was under seige by TWO, yes TWO imperials armed with flamers. having knocked them out twice, and not performing the deathblow (see other post), some rebels thought it would be fun to DB them - making them come back over and over, despite the cries of 'dont deathblow them'. Anyway, this guy racked up 400 Faction points thanks to some dumb rebels giving the DB and had the cantina, where on Anchorhead, the wounded go to be healed, under seige. You cant escape because they wouldnt DB you, your HAM bar is on fire, you once your Health bar has turned black, you can finally die (after 3rd time of being killed). Theres other players out there who just use the Eye shot, which knocks your Mind bar right out. I feel that these sort of things should only be done by Jedi. Not common players as they see to be too powerful and those lesser experienced players die quickly. Re-balancing issue LA/SOE DMUK Link to comment Share on other sites More sharing options...
avameides Posted September 17, 2003 Share Posted September 17, 2003 What class you play? Eye shot might be the most powerful shot in PvP but it s def not godly. When my guild does big PvP raids I take some food/drinks and sometimes even spice so my mind get s to the 3000+ range. This makes Eye Shot pretty useless. As far as Commandos FT well dont let em get close to ya just like dont let TKA Masters or 2HandedSword Masters get close either. I went Master Rifleman/Master Swordsman and I can be beat many ways BUT the trick is to know your weaknesses and the enemies. Also buy weapon powerups and buffs they make a HUGE difference. I run with 3k HAM when we guild raid PS: I read in some other thread that this forums did not want the whinning and bitching associated with the official forums /shrug Link to comment Share on other sites More sharing options...
matsui Posted September 17, 2003 Share Posted September 17, 2003 i see the same thing over and over and over again in theed on intrepid. many things i read about here i dont see on intrepid, but this one defintely is there. except i usually here about the imps being jerks, and it is definitely the other way around on intrepid and guess what. it's crap either way. people put a LOT of freakin work into building a character, and some people dont have 12 hours a day to play the game, some dont even have four, and from what ive been reading in other forums some barely get one. so what kind of @@$h073 brings you all black across your entire ham with 6 of his buddies? it's crap. it aint right, and it's not good gameplay. i hear alot of these jerks talk over and over again about "oh, cmon it's a war" and they have no concept of how wars are run. a moral, freedom loving organization like the rebellion is NOT there to torture someone to death, and make no mistake, that's exactly what "no db, let him get back up and hit him again" is. it's crap. it's bullying, pure and simple. if you saw 6 guys beating up on one guy out in the street, you'd call em bullies and tell them to find some one their own size and yadayadayada. oh no, not here. it's a war. it's crap. it's a game. there is no earthly excuse for not playing fair. then they whip out, "oh, it's a roleplaying game" like that excuses it. done a lot of roleplaying and when someone at a table looking another player in the face, turns into a jerk, they are branded. the only thing that keeps people doing crap like this is the anonymity. if they ever had to face who they are playing this would end. and that says alot about the deep down personality of these players. clearly they are jerks, want to be jerks, and get some kind of perverse enjoyment out of being jerks. clearly there needs to be some new rules, but how they would be enforced is a really good question. but this is not the way a good gaming experience should be. Link to comment Share on other sites More sharing options...
-=ReApEr=- Posted September 17, 2003 Share Posted September 17, 2003 Sorry, but those effects come with the professions we can all get. We all get 250 points, it is up to us what we spend them on.. Link to comment Share on other sites More sharing options...
Gershin Posted September 17, 2003 Share Posted September 17, 2003 It's just a matter of buffing yourself. Not only that, but there are professions that give you resistance to some of those sort of attacks. As well as armor, etc. It's all a matter of smart gameplaying. Play smart, then you'll be able to play well. Link to comment Share on other sites More sharing options...
darthfergie Posted September 17, 2003 Share Posted September 17, 2003 Oh hell, we can buff a group of 15 rebs to 3k HAM and we come against 2 imps and we all get slaughtered...why? Not really because of special shots (which used to be a pain in the *** until they patched it so you can't spam them), but because of AT-STs. Heck, you find 2 imps that are both artisans and don't even fire a blaster normally and they can take down 10 rebs with their AT-STs...I mean sure you can take out the handler...but even with 3 commandos, 2 doc/combatmeds, and 3 reg marks we couldn't take down an NPC AT-ST. Pain in the friggin arse. But at least the Rebels have "courage" To me that is the most broken part of the game (besides the resources needed for a T21 never having spawned on the Tarquinas server >_<). 9k for a god machine. GOOD GRIEF. I got that within the first week or two on reb side...what did it get me? Marines who are owned in one shot by an AT-ST. Faction perks are WAY too unbalanced and it's forced alot of players to ditch AT-STs because they KNOW they are spam. Always makes me happy whenever we do manage to take one down tho. We arn't at our maxed lvls yet, so we'll see how the F*ers fair then. Dispite the difficulties the Kell Dragons have been able to keep Tyrena nicely Imp free. Any overt shows his face he gets his arse owned and sent back to the cloners to stay covert. [/pointless_rant] Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted September 18, 2003 Share Posted September 18, 2003 Something has to be done to tone them down. Ive only just hit novice pistoleer and my best weapon is harsh language. But really. Before u know it, you are already knocked down without a prayer of getting back up. Lame. Stuff like this should only be for Jedi...when the devs decide to make them. DMUK Link to comment Share on other sites More sharing options...
Deft Aklin Posted September 18, 2003 Share Posted September 18, 2003 Didn't they change the timers on knockdown moves? I will agree however, that the knockdown moves are far too powerful. Assumably, a Master Pistoleer will stand a better chance than where you stand now DMUK. As soon as you build some melee defense you should fair better. BTW, as soon as you can, get Melee Defense I, as this is the Pistoleer Knockdown move. Link to comment Share on other sites More sharing options...
tho'sun Posted September 23, 2003 Share Posted September 23, 2003 Hello all: I'm a rebel on Naboo in the Chilastra Galaxie. There's a lot of behavior on both sides of this arguement that is just plain wrong. Load killers need to be hunted down and shot, as well as people who camp in imp and rebel spawns to pvp coverts thanks to the TEF. I can't count the times I've been killed in this fashion. When you're hunting the oposite factions NPC's be aware of your TEF wait a few minutes at your residence or some such and craft etc. That way when you hit town they can't kill you if you're covert. The other problem is those people who are non-combatants that run around the combat zone during a raid distracting players by shouting and spitting at people. Most of the time in Moenia the rebels are the ones that do this. Again I'm a rebel I've seen it. What the rebels need to do is implement some strategy to discourage raids by the imperials, and police there space. Not happy with AT-ST's adapt and overcome people. If every rebel around moenia teamed up to smack the imps next time they came to town some things would change. Each faction needs to police themselves for undesirable behavior. If you wouldn't want a (insert oposite faction here) doing something to you, DO NOT do it to them. It starts at the individual and PA level. Don't tolerate this behavior from members of either faction. Start blacklisting people and pass the word. During PVP there's no way the Dev's can control every possible scenario so going to them complaining will get you now where. What the factions need to do is come up with there own code of conduct during PVP that we can all agree to. There needs to be some standard of behavior we as players are all expected to live up to, especially during PVP. Those are my thoughts. If anyone from either faction agrees with these concepts feel free to contact me in game. Thanks, Tho'sun Cree Smuggler Link to comment Share on other sites More sharing options...
Gershin Posted September 23, 2003 Share Posted September 23, 2003 This issue has been argued to a point where the discussion of it in general needs to cease. They are making the game geared for fun gameplay, but at the same time they're trying to keep some SW storyline integrated. As has been explained tons of times by hundreds of people. Imperials are the dominating force at this point in the game. You're supposed to be getting smashed and smoke checked by imperials. That's the way it was at this point in the storyline. Plus, as I've stated a million times. You find 3 good CH's...don't even have to be masters, and you can smash an AT-ST in no time. I've seen it done more than once. 2 good commandos with a weaker pet to take a couple blows have smashed AT-ST's in no time. The power of an AT-ST is great, but is highly overexaggerated by frustrated rebels who don't attack them with a tactic. I would expect to 2 reg marksman with a pistoleer, bountyhunter, and a medic to get obliterated by an AT-ST...heck, I'll even give you 2 more pistoleers. You should still get smashed. Regular blaster fire should have little or no effect on an AT-ST. I think they've done a very good job on limiting it's power. you SHOULD need a commando or CH or 2 to take one down. However, I do think it's retarded that a low ranking imperial can own an AT-ST. That is beyond stupid to me...especially three of them. I think only the 3 highest ranks of imperials should be allowed 3 AT-ST's. You shouldn't be allowed to even have 1 AT-ST until you're at least a Staff Sergeant. That would bring a LOT more balance to the game when it comes to that aspect. Most people I know that own numerous AT-ST's are Corporals or Sergaents. I'm a Staff Sergeant and I don't even own 1. By choice, but that's another matter. Anyway, this issue just needs to drop. Believe it or not, the devs(you know, the people who created this game you praise, but then you turn around and call them idiots) actually ARE intelligent people. Isn't that crazy? Anyway, I'm sure they'll get everything balanced/equal/fun in due time. You people are so worried about balanced PvP and most of the basic gameplay issues aren't even resolved. Give them a chance to get that stuff that matters taken care of. After that, then you can whine, cry, and moan. My advice? Learn to use tactics, play smart, and level your character. If you do those three and still come up short, then you may have a reason to whine....but only a little bit. Cuz if you're still coming up short when doing those three, then you probably aren't really doing those three things. It's called a brain, use it. Link to comment Share on other sites More sharing options...
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