Kyle_KatarnJedi Posted September 21, 2003 Share Posted September 21, 2003 In my map I have 2 custom shaders, the sky works fine, but my water doesnt seem to. Here is the code.... I get the texture in Raident but no whitebox around it... textures/jc2/sky_light { qer_editorimage textures/skies/sky.tga q3map_skylight 350 surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/jc2/sky 512 - } textures/jc2/water { qer_editorimage textures/jc2/water surfaceparm metalsteps surfaceparm nonsolid surfaceparm nonopaque surfaceparm water surfaceparm fog surfaceparm trans q3map_material Water q3map_nolightmap q3map_onlyvertexlighting fogparms ( 0.113725 0.137255 0.380392 ) 1024.0 { map textures/jc2/water blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA rgbGen exactVertex alphaGen const 0.2 tcMod scroll 0.005 0.01 tcMod turb 1 0.03 0 0.3 } { map textures/jc2/water blendFunc GL_ONE GL_SRC_ALPHA rgbGen exactVertex alphaGen const 0.2 tcMod scroll -0.005 -0.01 tcMod turb 0 -0.03 0.5 -0.3 } } Perhaps you guys can help me It seems to be soild and not water.... Link to comment Share on other sites More sharing options...
digweed Posted September 24, 2003 Share Posted September 24, 2003 can u see the water moving in game yet its solid? sumtimes if u make complex water brushs the game will make sum work yet sum will be solid, its all about careful placing of the brushs making sure none are touching the void and not to many other brushs in them/ touching them, also using chaulk to texture the sides of the brushs ( chaulk_nonsolid ) and then texturing top and bottom of the brushs with yur water texture. Link to comment Share on other sites More sharing options...
Eldritch Posted September 24, 2003 Share Posted September 24, 2003 Did you add the new .SHADER file you created to the end of the shaderlist.txt file so that Radiant knows where to find the shader info? That's the # 1 thing most people forget to do when creating new shaders. Link to comment Share on other sites More sharing options...
Lil Killa Posted September 25, 2003 Share Posted September 25, 2003 Also don't forget that sometimes Radiant compiles the water as solid.. It's done it to me and a few other ppl I know. Link to comment Share on other sites More sharing options...
wedge2211 Posted September 26, 2003 Share Posted September 26, 2003 Also, try naming your shader something other than the actual water image (just change the textures/jc2/water line to textures/jc2/jc2water or something). Link to comment Share on other sites More sharing options...
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