|GG|Carl Posted October 2, 2003 Share Posted October 2, 2003 Originally posted by Kurgan Also, anybody know how to spawn in a Swoop bike with an enemy riding it? (like in the swoop level from SP) I do like this: I spawn a swoop, and then a "smart" guy(like bobe fett or something) besides it, then he will jump onto it and fly after you. or I spawn a "dumb" enemy(like jawas and ugnaughts). Then I grip them, and release them over a swoop, then they will ride it! Don't believe me? Check this out. PS. You have forgotten "ugnaught2". Link to comment Share on other sites More sharing options...
Avitor Posted October 2, 2003 Share Posted October 2, 2003 Originally posted by |GG|Carl Don't believe me? Check this out. That link doesn't work, just gives some error page with a GIF that says oops and a few paragraphs that I don't understand. Link to comment Share on other sites More sharing options...
|GG|Carl Posted October 2, 2003 Share Posted October 2, 2003 Well just ignore it then, almost everybody otside europe has problems to view things on my homepage. Link to comment Share on other sites More sharing options...
Arniefett Posted October 2, 2003 Share Posted October 2, 2003 Hello, this is my first post. I was wondering, how do you spawn these things? Do you type in a cheat, then insert whicg NPC file? Sorry to be stupid, but I don't know:confused: I wanna spawn the Mutant Rancor on the tram level:D Edit: with Boba Link to comment Share on other sites More sharing options...
coupes. Posted October 3, 2003 Share Posted October 3, 2003 simply open the console (shift + ~) and type (without quotes) : "helpusobi 1" or "devmapall" [enter] - to activate the cheats. then type: "npc spawn <model name>" [enter] - to spawn the model. Link to comment Share on other sites More sharing options...
Arniefett Posted October 3, 2003 Share Posted October 3, 2003 Thank you:) Link to comment Share on other sites More sharing options...
Arniefett Posted October 3, 2003 Share Posted October 3, 2003 Double post Link to comment Share on other sites More sharing options...
Arniefett Posted October 3, 2003 Share Posted October 3, 2003 Triple post Link to comment Share on other sites More sharing options...
Giddamon Posted October 4, 2003 Share Posted October 4, 2003 BTW, be sure to always type something after NPC SPAWN, if by mistake you just type NPC SPAWN the game crashes *copy and paste the link in your browser* Link to comment Share on other sites More sharing options...
|GG|Boss Posted October 4, 2003 Share Posted October 4, 2003 Well, heres all the, wel, not ALL the things you might need, but a few Enable cheats during gameplay by pressing Shift + ~ and type in devmapall . Now enter any code below: god - Invincibility notarget - Enemies don't target you noclip - No clipping mode kill - you kill yourself give health - health at 100% give all - Weapons health & armor at 100% give ammo - Ammo 100% give armor - Armor 100% undying - 999 health and armor quit - Quit game shaderlist - Show shaders devmap <mapname> - Load map with cheats on map saberColor 1, 2, 3, 4,5 etc timescale # - # can be .5 for 1/2 speed, normal 1 or 2x speed at 2, etc levelshot - screen shot without console where - Warp setviewpos - ???? force_heal - use force heal taunt - kyle taunts (map to a key if you want) victory - End level fly_xwing - Fly an X-Wing drive_atst - Ride an ATST screenshot - Screenshot thereisnospoon - bullet time map pit - go to pit level npc spawn <Character> - Spawn character from list below alora alora_dual assassin_droid atst atst_vehicle bartender bespincop boba_fett chewie cultist cultist_destroyer cultist_drain cultist_grip cultist_lightning cultist_saber cultist_saber_2 cultist_saber_throw cultist_saber_med cultist_saber_med2 cultist_saber_med_throw cultist_saber_med_throw2 cultist_saber_strong cultist_saber_strong2 cultist_saber_strong_throw cultist_saber_strong_throw2 cultist_saber_all cultist_saber_all2 cultist_all_throw cultist_all_throw2 cultist_saber_powers cultistcommando desann elder elder2 galak galak_mech glider gonk gran gran2 granboxer granshooter hazardtrooper hazardtrooperconcussion hazardtrooperofficer howler human_merc human_merc_bow human_merc_key human_merc_rep human_merc_flc human_merc_cnc larnic_racto impcommander imperial impofficer impworker impworker2 impworker3 interrogator jan jawa jawa_armed jedi jedi_hf1 jedi_hf2 jedi_hm1 jedi_hm2 jedi_kdm1 jedi_kdm2 jedi_rm1 jedi_rm2 jedi_tf1 jedi_tf2 jedi_zf1 jedi_zf2 jedi_random jedif jedimaster jeditrainer kyle lambdashuttle lando luke mark1 mark2 merchant minemonster monmothma morgankatarn mouse noghri nulldiver player prisoner probe protocol protocol_imp r2d2 r2d2_imp ragnos rancor rancor_mutant rancor_vehicle rax rebel rebel2 reborn reborn_dual reborn_new reborn_staff reborn_twin rebornmaster rebornmasterstaff rebornmasterdual ukothos dkothos rebornacrobat rebornboss rebornchiss rebornfencer rebornforceuser rebornrodian reborntrandoshan rebornweequy reelo remote remote_sp rockettrooper rockettrooper_w rockettrooper2 rocks rodian rodian2 rosh_penin rosh_penin_noforce rosh_dark saber_droid saber_droid_training saboteur saboteurcommando saboteurpistol saboteursniper sand_creature sand_creature_fast seeker sentry shadowtrooper snowtrooper stcommander stofficer stofficeralt stormpilot stormtrooper stormtrooper2 swamptrooper swamptrooper2 swoop tauntaun tavion tavion_new tavion_sith_sword tavion_scepter test tie-bomber tie-fighter trandoshan tusken tuskensniper ugnaught wampa wampa_vehicle weequay weequay2 weequay3 weequay4 wildtauntaun x-wing yt-1300 z-95 kyle_boss NPC spawn vehicle <vehicle> vehicle can be: swoop tauntaun ATST npc kill all - Kill all NPC's (Non player characters) d_npc freeze 1 - Freeze NPC characters d_npc freeze 0 - Unfreeze NPC's give <itemname> - Get item give inventory - max inventory setsaberall <1-10> - Get lightsaber abilities Jedi Force Cheats setForceJump (level) (1 - 3) setForceHeal (level) (1 - 3) setForcePush (level) (1 - 3) setForcePull (level) (1 - 3) setForceSpeed (level) (1 - 3) setForceGrip (level) (1 - 3) setForceLightning (level) (1 - 3) setForceAll (level) (1 - 3) - Sets Force Level of All Abilities setSaberThrow (level) (1 - 3) setSaberOffense (level) (1 - 3) setSaberDefense (level) (1 - 3) g_saberrealisticcombat 9 - slice off hands,heads Link to comment Share on other sites More sharing options...
timdkilaan Posted October 5, 2003 Share Posted October 5, 2003 Okay, i can spawn the vehicles, but how do i spawn them with weapons? (like the atst for example) Link to comment Share on other sites More sharing options...
Chewy289 Posted October 5, 2003 Share Posted October 5, 2003 What is the NPC or entity for the mounted gun in the Hoth level in SP? Link to comment Share on other sites More sharing options...
|GG|Carl Posted October 5, 2003 Share Posted October 5, 2003 Originally posted by |GG|Boss ...tuskensniper ugnaught wampa... You forgotten "ugnaught2" too... Link to comment Share on other sites More sharing options...
Crow_Nest Posted October 5, 2003 Share Posted October 5, 2003 Originally posted by |GG|Carl You forgotten "ugnaught2" too... whats the diff between ugnaught1 and 2? Btw, hi boss. Link to comment Share on other sites More sharing options...
Crow_Nest Posted October 5, 2003 Share Posted October 5, 2003 Arniefett Do not double post or tripple post on purpose. its spaming Link to comment Share on other sites More sharing options...
|GG|Carl Posted October 5, 2003 Share Posted October 5, 2003 Originally posted by |GG|Crow_Nest whats the diff between ugnaught1 and 2? ugnaught has a small purse in his left hand, ugnaught2 has a torch in his right hand. Link to comment Share on other sites More sharing options...
JA_General Posted October 5, 2003 Share Posted October 5, 2003 The Mutated Rancor doesnt work can anyone give me the right code please. Thanks Link to comment Share on other sites More sharing options...
codja Posted October 5, 2003 Share Posted October 5, 2003 does anyone know where the npcs.cfg is located? I doesn't seem to be in assets0.pk3 or assests1.pk3 Link to comment Share on other sites More sharing options...
king yoda Posted October 5, 2003 Share Posted October 5, 2003 npc spawn mutant_rancor i think he is not a vehicle. Link to comment Share on other sites More sharing options...
Arniefett Posted October 5, 2003 Share Posted October 5, 2003 Sorry about those extra posts, my mouse jammed and clicked it three times. I would never spam on purpose. And thanks everyone for the help:) Link to comment Share on other sites More sharing options...
idontlikegeorge Posted October 6, 2003 Share Posted October 6, 2003 Originally posted by codja does anyone know where the npcs.cfg is located? I doesn't seem to be in assets0.pk3 or assests1.pk3 NPCs in Academy are not stored in a single file, they are stored in (many) .npc files in ext_data/npcs. Link to comment Share on other sites More sharing options...
Crow_Nest Posted October 6, 2003 Share Posted October 6, 2003 Originally posted by Arniefett Sorry about those extra posts, my mouse jammed and clicked it three times. I would never spam on purpose. And thanks everyone for the help:) Really? If you pressed it 3 times there would be 3 posts with the same message. But this one was: "double post" "tripple post" So that means you did it on purpose? Link to comment Share on other sites More sharing options...
idontlikegeorge Posted October 6, 2003 Share Posted October 6, 2003 He maybe edited them right after he posted it. And he apologized as well, so what's with the witch hunt? Link to comment Share on other sites More sharing options...
Crow_Nest Posted October 6, 2003 Share Posted October 6, 2003 hey ur right, maybe he edited it.... Link to comment Share on other sites More sharing options...
codja Posted October 7, 2003 Share Posted October 7, 2003 I've got a new npc i've named "holoreelo" (holoreelo.npc) and I can spawn him into the game via: npc spawn holoreelo This works fine. The trouble i'm now having is getting him into the game via gtkradiant, It's for JA sp, but i'm using the GTKRadiant for JK2. I've edited the spentities.def to make npc_holoreelo appear in the entities list, but he is still not appearing in the game - the console gives a message saying "jk2 model successfully converted" but I can only make him appear via the npc spawn command. Any Ideas? Link to comment Share on other sites More sharing options...
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