RenikDelan Posted September 27, 2003 Share Posted September 27, 2003 ...I'll settle for just moving things. Okay, in JA MP, is there a way where I can force move objects, so that they "stay moved"? The concept is basically a sliding door, approximately 9ft long. I want to force push/pull it from either end, and have it react appropriately, but staying within certain confines, as in move left or right a few feet. (ie, I dont want to be able to pull it down the hall and around the corner ) So, can it be done? Link to comment Share on other sites More sharing options...
idontlikegeorge Posted September 27, 2003 Share Posted September 27, 2003 I'm assuming this is a a custom-made map. Easiest way is just have a regular door entity with that is activated by the force - an entity flag. Then set the directions to what you want and perhaps any extra/less lip as well. Link to comment Share on other sites More sharing options...
RenikDelan Posted September 27, 2003 Author Share Posted September 27, 2003 Originally posted by idontlikegeorge Easiest way is just have a regular door entity with that is activated by the force - an entity flag. Then set the directions to what you want and perhaps any extra/less lip as well. Yes, but using that format, wont the "door" eventually close? Link to comment Share on other sites More sharing options...
GothiX Posted September 27, 2003 Share Posted September 27, 2003 Perhaps JA has the "toggle" flag in MP? Link to comment Share on other sites More sharing options...
Emon Posted September 28, 2003 Share Posted September 28, 2003 It does, my two button, non-script elevator system worked in MP JA, it uses the func_door. Link to comment Share on other sites More sharing options...
Lil Killa Posted September 28, 2003 Share Posted September 28, 2003 Originally posted by Emon It does, my two button, non-script elevator system worked in MP JA, it uses the func_door. How many spwanflags do we add for the toggle effect? Link to comment Share on other sites More sharing options...
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