Tesla Posted September 28, 2003 Share Posted September 28, 2003 Well i have got the excellent Darth Maul model by Cheshire working and he's one of my allys Mace Windu works, just the cape needs fixing. I've tried the Indiana Jones model by Major Clod but no success yet. Going to to try Kit Fisto, Qui Gon and Obi Wan soon. Link to comment Share on other sites More sharing options...
Scoundrel Posted September 28, 2003 Share Posted September 28, 2003 Good news, I got almost everything working. Only 5 of them still not working. Three skins that I made myself, Yaddle 1.1, Eeth Koth 1.1, Even Piell 1.1 (Not released yet) and Mace Windu (still that robe) and Barris Offee. Yaddle is totally blank. Eeth Koth is totally blank. Even Piell is totally blank. Mace Windus robe is blank. Barris Offees model cannot be found, she looks like stormtrooper. I dont need someone to create all those NPCs anymore, I somehow managed to get these all working. (excep those 5) Prime, could you check these 5? I can send them to you, just give me your email adress Link to comment Share on other sites More sharing options...
Prime Posted September 28, 2003 Author Share Posted September 28, 2003 Remeber that with Mace Windu, if you are going to turn the robe off than there are certain surface you have to turn off. If you want the robe on, there are other surfaces you have to turn off as well. This is because of the way the model was built. I created two directories for each version and put all the files in each (samuel_l for unrobed and mace_robe for robed). So here is the model_default.skin and .npc files for a robed and unrobed Mace: windu.npc Mace { playerModel samuel_l weapon WP_SABER saberStyle 1 saberStyle 3 saberStyle 2 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 } MaceRobed { playerModel mace_robe weapon WP_SABER saberStyle 1 saberStyle 3 saberStyle 2 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 } model_default.skin for unrobed Mace head,models/players/samuel_l/head.tga head_ears,models/players/samuel_l/head.tga torso,models/players/samuel_l/torso.jpg r_arm,models/players/samuel_l/torso.jpg l_arm,models/players/samuel_l/torso.jpg r_hand,models/players/samuel_l/hands.jpg l_hand,models/players/samuel_l/hands.jpg l_leg,models/players/samuel_l/legs.jpg r_leg,models/players/samuel_l/legs.jpg hips,models/players/samuel_l/hips.jpg hips_belt,models/players/samuel_l/hips_belt.jpg head_eyes_mouth,models/players/samuel_l/mouth.tga torso_cap_head_off,models/players/stormtrooper/caps.jpg head_cap_torso_off,models/players/stormtrooper/caps.jpg torso_cap_hips_off,models/players/stormtrooper/caps.jpg hips_cap_torso_off,models/players/stormtrooper/caps.jpg r_leg_cap_hips_off,models/players/stormtrooper/caps.jpg l_leg_cap_hips_off,models/players/stormtrooper/caps.jpg r_hand_cap_r_arm_off,models/players/stormtrooper/caps.jpg l_hand_cap_l_arm_off,models/players/stormtrooper/caps.jpg r_arm_cap_torso_off,models/players/stormtrooper/caps.jpg torso_cap_r_arm_off,models/players/stormtrooper/caps.jpg l_arm_cap_torso_off,models/players/stormtrooper/caps.jpg torso_cap_l_arm_off,models/players/stormtrooper/caps.jpg hips_cap_l_leg_off,models/players/stormtrooper/caps.jpg hips_cap_r_leg_off,models/players/stormtrooper/caps.jpg robe,*off torso_robe,*off model_default.skin for robed Mace head,models/players/mace_robe/head.tga head_ears,models/players/mace_robe/head.tga torso_robe,models/players/mace_robe/torso.jpg r_arm,*off l_arm,*off r_hand,models/players/mace_robe/hands.jpg l_hand,models/players/mace_robe/hands.jpg l_leg,models/players/mace_robe/legs.jpg r_leg,models/players/mace_robe/legs.jpg hips,models/players/mace_robe/hips.jpg hips_belt,models/players/mace_robe/hips_belt.jpg head_eyes_mouth,models/players/mace_robe/mouth.tga robe,models/players/mace_robe/robe.jpg torso_cap_head_off,models/players/stormtrooper/caps.jpg head_cap_torso_off,models/players/stormtrooper/caps.jpg torso_cap_hips_off,models/players/stormtrooper/caps.jpg hips_cap_torso_off,models/players/stormtrooper/caps.jpg r_leg_cap_hips_off,models/players/stormtrooper/caps.jpg l_leg_cap_hips_off,models/players/stormtrooper/caps.jpg r_hand_cap_r_arm_off,models/players/stormtrooper/caps.jpg l_hand_cap_l_arm_off,models/players/stormtrooper/caps.jpg r_arm_cap_torso_off,models/players/stormtrooper/caps.jpg torso_cap_r_arm_off,models/players/stormtrooper/caps.jpg l_arm_cap_torso_off,models/players/stormtrooper/caps.jpg torso_cap_l_arm_off,models/players/stormtrooper/caps.jpg hips_cap_l_leg_off,models/players/stormtrooper/caps.jpg hips_cap_r_leg_off,models/players/stormtrooper/caps.jpg torso,*off That's what I have for Mace, and it seems to work. So far I've tried Mace and Jinn, and they both seem fine. So it is possible If the playermodel command cannot find the NPC, the only things I know of is that either you are using the incorrect NPC name as specified in the .npc file, or the playermodel parameter is incorrect. If textures and surfaces are missing, then likely you have incorrect paths in the model_default.skin file, or you don't have the right surfaces turned on or off. Link to comment Share on other sites More sharing options...
Scoundrel Posted September 29, 2003 Share Posted September 29, 2003 Thanks Prime. I got Mace working. And many others. But there is still three. They are totally blank. I have checked everything many times, it should be working. These three are Even Piell, Yaddle and Eeth Koth. I dont understand.. Any ideas? Prime? Someone? Link to comment Share on other sites More sharing options...
Prime Posted September 30, 2003 Author Share Posted September 30, 2003 I'm not familiar with those models, so I'm not sure Link to comment Share on other sites More sharing options...
caseyjones Posted September 30, 2003 Share Posted September 30, 2003 how do you change the extensions of files? all it does for me is rename the text file to jango.npc and what do you mean by this create a "ext_data/npcs/" directory in "mods". how do you make a empty zip file and do the add thing. I'm sorry I have so many questions but I would greatly appreciate your assistance. Link to comment Share on other sites More sharing options...
Tesla Posted September 30, 2003 Share Posted September 30, 2003 When saving your new NPC file, select all files as your file type and then put jango.npc and save, it should now be a .npc file. In your mods directory create a file called ext_data then inside that create a new folder called npcs and place your new .npc file in there. In winzip, click new and select the file type as all files and then create a jango.pk3 and add the files. Link to comment Share on other sites More sharing options...
Scoundrel Posted September 30, 2003 Share Posted September 30, 2003 Yaddle and Even Piell are using Yoda model, so it should be working. And Eeth Koth uses Darth Maul mesh. Link to comment Share on other sites More sharing options...
frans Posted September 30, 2003 Share Posted September 30, 2003 I have to thank you too Prime, its been a blast to play SP as Darth Sidious. But has anyone else experianced this peculiarity with their custom models? During the cutsceens, my darth sidious model is holding Kyle's saber hilt, and when its time to ignite the blade, nothing happens. Now in my setup, I made 2 .npc files. One is called "player.npc" where the player model is darth_sidious. The other is called "darth sidious.npc" where the player model is also darth_sidious. Did I forget something so that saber hilts play correctly in the cutsceens? Link to comment Share on other sites More sharing options...
Prime Posted September 30, 2003 Author Share Posted September 30, 2003 Originally posted by Tesla In your mods directory create a file called ext_data... Just a typo, but you need to create a directory called ext_data, not a file Originally posted by Scoundrel Yaddle and Even Piell are using Yoda model, so it should be working. And Eeth Koth uses Darth Maul mesh. Oh, OK. I'll have a look at these when I get the chance... Originally posted by frans During the cutsceens, my darth sidious model is holding Kyle's saber hilt, and when its time to ignite the blade, nothing happens. Now in my setup, I made 2 .npc files. One is called "player.npc" where the player model is darth_sidious. The other is called "darth sidious.npc" where the player model is also darth_sidious. Did I forget something so that saber hilts play correctly in the cutsceens? I haven't seen this problem yet because I really haven't played around to much with this stuff (too busy finishing the game ). Do you have the parameter to specify the saber hilt in the .npc file? Also, I don't know if having a space in the .npc filename causes problems or not. IIRC I haven't seen names with a space, so you might want to change the name to just sidious.npc or something. It might not matter though... Link to comment Share on other sites More sharing options...
Scoundrel Posted September 30, 2003 Share Posted September 30, 2003 Oh, you dont have to do that Prime, I finally figured out whats wrong. There were missing one line in their NPC files. CustomSkin (skin name) That is way to make NPCs work if there is multiple skins in model. I used that too in Battledroids and Clonetroopers. Link to comment Share on other sites More sharing options...
Prime Posted September 30, 2003 Author Share Posted September 30, 2003 I'm glad you figured it out Link to comment Share on other sites More sharing options...
caseyjones Posted October 1, 2003 Share Posted October 1, 2003 I have tried and tried but I can't get this to work I would greatly appreciate it if someone would make jango, dash rendar, jarjar, darth maul, anakin, and darth vader spawnable in jedi academy. These are the ones I was trying to do myself. The models can be found at Jk2files.com my email is thrasher641004@hotmail.com if anyone makes them will you please send them here. if you need exact links to the models just e-mail me and I'll find them for you. Link to comment Share on other sites More sharing options...
Tesla Posted October 1, 2003 Share Posted October 1, 2003 Prime, i have got the normal Kit Fisto working in game, but im having difficulties in getting the Sith skin to work as a seperate npc, the directory name i want to use is dark_fisto, can you help me by telling me what files i should re-name and what not ?? Link to comment Share on other sites More sharing options...
Tesla Posted October 1, 2003 Share Posted October 1, 2003 Can we use the model_red.skin instead of the default ones ? If so how do we tell it to load a different skin ? Link to comment Share on other sites More sharing options...
caseyjones Posted October 1, 2003 Share Posted October 1, 2003 Someone please help me. If anyone has already made any of the pk3 files that I requested please e-mail them to me at same address as my last post. If anyone has a very detailed, step by step tutorial on how to do this I would appreciate you sending it to me via E-mail so I can try and figure this stuff out. Link to comment Share on other sites More sharing options...
MasterKoon237 Posted October 2, 2003 Share Posted October 2, 2003 I have gotten the entire thing except i do not understand how to change it from .zip to .pk3? Link to comment Share on other sites More sharing options...
Zod Posted October 2, 2003 Share Posted October 2, 2003 just rename the .zip to .pk3 It's just like renaming any other file. Link to comment Share on other sites More sharing options...
MasterKoon237 Posted October 2, 2003 Share Posted October 2, 2003 thanks guess i thought would be to easy! Link to comment Share on other sites More sharing options...
caseyjones Posted October 2, 2003 Share Posted October 2, 2003 if you got it then please tell me what you did step by step because when i do it it doesn't work. Link to comment Share on other sites More sharing options...
MasterKoon237 Posted October 2, 2003 Share Posted October 2, 2003 I have ran in to some trouble i can not get the file conversion to work. I do not know exactly where i messed up i tried to follow the example tutorial but i didn't understand all of it. I could use some help if anyone has some time. Link to comment Share on other sites More sharing options...
Tesla Posted October 2, 2003 Share Posted October 2, 2003 Ok, in WinZip click new then make sure the file type is All Files, then type something like maul.pk3 then add the files that way. It's easier than converting the file type. Link to comment Share on other sites More sharing options...
caseyjones Posted October 2, 2003 Share Posted October 2, 2003 This is where I get stuck.. playerModel directory in models/players/where the model is (e.g. mace). Is this what i put for the directory? C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\models\models\players\vader instead of mods i called the folder models. Link to comment Share on other sites More sharing options...
Tesla Posted October 2, 2003 Share Posted October 2, 2003 Yep, that should be fine. Then make a ext_data directory in that, then make a npcs directory in the ext_data directory then, follow the winzip instructions above and use the Add With Wildcards in winzip. Link to comment Share on other sites More sharing options...
Prime Posted October 2, 2003 Author Share Posted October 2, 2003 Originally posted by Tesla Can we use the model_red.skin instead of the default ones ? If so how do we tell it to load a different skin ? Yes you can do this by using the customSkin parameter. Look in the reborn .npc files for examples. Basically, if you want to use the model_red.skin file, you would have in the NPC entry: customSkin red You can use this to have different NPCs with the same model but different skins. Note that the model_red.skin (or whatever) has to be in the directory specified by the playermodel parameter. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.