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Good level for testing MP ships....


Kurgan

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I just got through testing the map "KOTOR Flight School" (which I just downloaded from pcgamemods.com earlier today) and it seems like a pretty good one to test vehicles on (without having to use cheats).

 

Unlike the x-wing2test that I tried earlier, it isn't that ugly and gives you a lot more room to do stuff.

 

KOTOR Flight School looks like a small base outdoors with a bunch of landing platforms and various ships on them. There you can test the Z-95, X-Wing, TIE Fighter, TIE Bomber, Lambda Shuttle and two or three ships that the map maker designed himself (intersting kit bash model hacks of some of the other ships).

 

To get into a ship just stand on top of it, crouch or look down and hit "use." Hit use again to get out (but watch out you'll fall to your death in space while the ship goes flying away!).

 

You can also shoot and destroy most of the asteroids floating around. Flying too far away teleports you to the other end of the map in a loop (portal) pretty neat, though I think you can still take damage from hitting the "floor" or "sky" of the map, though it's still pretty big.

 

There's also an AT-ST, and some Heavy Blaster cannons lying around to use for fun.

 

All the vehicles respawn when destroyed (destroying a ship gives you a point in FFA mode, haven't tried bots, crashing your ship on purpose kills you and gives you a self kill).

 

 

Kudos to the maker of this map. Hopefully somebody will whip up a good map for using the various Swoop bikes as well!

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Incidentally I discovered a little tip for spawning ships using cheats that makes it easier.

 

First spawn a drivable AT-ST (npc spawn vehicle atst_vehicle) and get inside it. Walk over to a flat spot with plenty of space around it, then type (npc spawn vehicle <whatever>) and walk away in the walker.

 

The ship will spawn and it will be a few inches off the ground so it has room to "land" rather than getting stuck in the ground (a common problem if you try to spawn it from your normal standing position and you don't have to worry about standing on a high building and have the ship appear pointing downwards about to crash).

 

But of course it really isn't needed on this map because all the ships are already there for you (except the millennium falcon which I don't think anybody really knows how to spawn in MP.. I tried npc spawn vehicle yt-1300 as some suggested, but nothing happened).

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What I could figure out was this:

 

Hold Jump to take off. This seems to act as a sort of throttle key.

 

Hold it down and your ship stays aloft. Let go of it and you eventually run out of power and drift downwards so you can land (hard to do with ships other than the Shuttle but its possible).

 

Pressing Forward increases the ships speed and some ships have a "turbo" (the little green indicator that appears in the ships vehicle stats) causing it to rocket forward much faster for a brief period. Holding Backward (backpedal) causes you to slow down (but you still drift most of the time, since you have momentum).

 

You of course "turn" the ship with your mouse (might help to adjust the sensitivity since its really tricky to get the timing down). The up and down controls are reversed IIRC ("flight stick style").

 

It's not very easy to control with keyboard and mouse, but it might be easier with a flightstick style joystick (since I don't have one, I can't test, but that's generally how it is with flight sim games).

 

You're also stuck in third person unfortunately (no cockpit view) although you could mess with the third person cvars to get a view you liked I suppose.

 

Primary Fire shoots the "gun" of the ship whatever it is. They all have some kind of laser weapon (even the shuttle).

 

Secondary fire works for some ships but not all (the TIE Fighter doesn't have a secondary I dont think). So the X-Wing has proton torpedoes (just a different looking rocket really) the Shuttle has a "bomb" that looks like a Star Trek photon quantum torpedo, the Tie Bomber shoots "bombs" (doesn't drop them oddly enough), etc.

 

Just like the AT-ST, the ships have limited missiles/bombs (I think about 20, though I didn't test every single one) and you have limited lasers (maybe a few minutes worth of continuous firing, then it has to slowly recharge).

 

What's also cool is your ship has a little HUD that shows the damage of each part of your ship (wings, engine, nose, etc). Green is good, yellow is damaged, red is about to be destroyed.

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Originally posted by Kurgan

I tried npc spawn vehicle yt-1300 as some suggested, but nothing happened.

 

Accually I'm sure something happend, the problem is it seems that Raven forgot to include the yt-1300 model in the game, so it's there, except there is no model. If you look in the middle of where the model should be you can see a little stormtrooper with his arms out. If the game can't find a model it just gives whatever you make a stormtrooper model.

 

As for the map, it's fun. Sadly JA has crappy vehicle control :/. The controls are sticky, sometimes when you do something it takes one or two seconds to accually happen. I hope they change the vehicle control in the next patch.

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Originally posted by JarJarBinks

You can fly it, but again it's invisible so it might be hard to find, plus it's hard to fly because you don't know how far away you are from a wall.

 

I did it spawn yt-1300 .. cant see but something big ship is there

is yt-1300 means millennium falcon ? if so size like them.

 

Mr' InsaneSith

why you cant spawn any more ???:confused:

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Normally I have it setup to rotate the 5 FFA maps + 2 duel maps as FFA's (for the sake of chaos) ; )

 

Otherwise I'll rotate the 10 duel maps, or the 7 JK2 FFA's in that map pack, the 8 JK2 duel maps (+ the FFA_Raven map that is used in JK2 as a duel map, for the sake of accuracy), the three Siege maps, the 4 JK2 CTF maps + the 5 JA CTF maps in one rotation (or just a rotation of the 5 JA ones').

 

I just slapped up the kotor_flight_school map for an hour between normal rotations. Two people joined but immediately left without saying a word, so I guess they didn't want to play that map. Too bad....

 

As of right now I'm putting up flight school again, so feel free to join right now (9:10pm CST). I'll leave it up for a bit.

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Okay np. After you guys left I tried the level in "solo game" (totally offline) and it was perfectly playable. The only ships I had difficulty controlling were the "new" ones that map maker created (his super fast, super laggy guns, heh sorry man...)

 

Lag makes the controls much stickier, but I had practiced enough I could get it.

 

Now I can land all the normal JA ships (although they still have a tendency to explode after awhile).

 

About 1/2 of the asteroids are totally invulnerable, as I was able to go around and blow up all the breakable ones and they didn't respawn. I don't know why he didn't just make them all breakable... or make them respawn after a half hour or something if he really wanted the place to always have 'em.

 

 

I also noticed that while flying you can hold Strafe Left or Strafe right to "bank" your ship to either side.

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http://www.boomspeed.com/insanesith/bettersteerveh.ace

 

something i whipped up to make steering a bit easier. I'm still a little flaky on the whole number range but it works better than the original steering. ^_^ oh and i found my problem was some corrupt npc files i made that were packaged wrong in winzip. for some reason my website refuses to upload zips now If you wish I can upload the pk3 itself.

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Originally posted by Kurgan

Okay np. After you guys left I tried the level in "solo game" (totally offline) and it was perfectly playable. The only ships I had difficulty controlling were the "new" ones that map maker created (his super fast, super laggy guns, heh sorry man...)

 

Lag makes the controls much stickier, but I had practiced enough I could get it.

 

Now I can land all the normal JA ships (although they still have a tendency to explode after awhile).

 

About 1/2 of the asteroids are totally invulnerable, as I was able to go around and blow up all the breakable ones and they didn't respawn. I don't know why he didn't just make them all breakable... or make them respawn after a half hour or something if he really wanted the place to always have 'em.

 

 

I also noticed that while flying you can hold Strafe Left or Strafe right to "bank" your ship to either side.

it would take alot of work to make them respawn especially using the tools from JO, it would cause the entire map to lag though too having all that information built up. especially since the mapping tools were meant for a different game and set around that game. once we get the new tools for JA it should be easier to do stuff that would otherwise take longer in the JK2 tools. Maybe they will take out icarus and just add all the interaction tools into the Mapping program itself. such as those pull levers to open doors.
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