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I need your help!!!


Ockniel

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Posted

can somebody help me with some things?

If anyone could help with even one it would help.

 

-I'm making a cave and I tried to put a dirt floor and in the game it looks really bright and no matter what I try it won't get lighted correctly.

 

-I want to know how to make a fire/flamethrower, could any one help or point me to a tutorial?

Posted

Yeah, for some reason the rock textures dont look right, they are super bright, and it looks aweful. You should get the Q3MAP compiler, sorry, i dont have a link.

 

About the flamethrower, is it for a person, or to just site there. i made one for boba fett in singleplayer:

 

shot0535.jpg

Posted

Here are two possible reasons why your cave floor is overly bright:

 

1) You have a leak in your map and it's not completing the LIGHT phase properly. Check to see if you have an active pointfile.

 

2) You're using a dirt shader that has a q3map_nolightmap line. Try using a normal texture instead of a shader.

Posted

OK, I'm using a "Yavin/dirt1_sprite" but I also have tried "Yavin/gravel" and "Yavin/grass".

Im using gtkradiant to make the map but I'm running my bsp in jk2radiant.

I'd put a screenshot here but I dont know how to put a picture in a thread.

 

And the fire is for a torch in my map.

Posted

when I compile with gtk it disregards all my lights and just lights everything up really bright but when I do it with jk2radiant it lights everything correctly.

 

 

I forgot to list this: I want to know how to create a sky shader, can anybody tell me where a tutorial is?

 

I'll put on a screenshot of the dirt if somebody will tell me how. :(:)

Posted

is that how everyone does it? can't I just write something and tell it to put together some pics of my choosing?

 

 

but I still need help withe the flamethrower, any takers?

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