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Making ***Troopers and Droids pushable and pullable (SPOILERS)


Damar Stiehl

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I'm highly annoyed by the fact that you can't push/pull droids and hazardtroopers. They can't be too heavy - I mean, size matters not, right?

 

How would I make them pushable/pullable? For s&g, I changed the hazardtrooper.npc and set the class to CLASS_STORMTROOPER for them. Now I could lift them off the ground with a Force Grip (but instead of the usual grab the throat anim they ran in place). Push/pull makes them lean back a bit but doesn't throw them.

 

Any more ideas?

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In response to the spoiler post above:

 

 

Some of the hazard troopers, which you first encounter on Vjun (Darth Vader's castle), use the concussion rifle. However, I don't recall them ever using rocket packs. Now, the rocket pack users, introduced on the level where you assist Wedge Antilles, are a completely different type of trooper. More of a paratrooper actually if you ask me.

 

NOTE: You can already push and pull the rocket pack wearers and the other Imperial troops aren't new to the Jedi Knight Series.

 

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Haztroopers are different from the fliers. Haztroopers are huge, lumbering, slow behemoths with conc rifles. Not chokable, not pushable, not pullable. And Force- and sabre-resistant too.

 

I ended up replacing the haztroopers with jetpackers. Now if only I could "fix" those annoying assasino droids.

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