Damar Stiehl Posted October 9, 2003 Share Posted October 9, 2003 I'm highly annoyed by the fact that you can't push/pull droids and hazardtroopers. They can't be too heavy - I mean, size matters not, right? How would I make them pushable/pullable? For s&g, I changed the hazardtrooper.npc and set the class to CLASS_STORMTROOPER for them. Now I could lift them off the ground with a Force Grip (but instead of the usual grab the throat anim they ran in place). Push/pull makes them lean back a bit but doesn't throw them. Any more ideas? Link to comment Share on other sites More sharing options...
Kurgan Posted October 9, 2003 Share Posted October 9, 2003 You can already push droids (or at least I can)... if you're talking about R2 units and that sort of thing... Haven't gotten to the other guys (HT yet)... Link to comment Share on other sites More sharing options...
Pedro The Hutt Posted October 9, 2003 Share Posted October 9, 2003 And I can pull or push the floating turret droids as well o.o Not that I have any need for that though. Those turret droids are the only enemies I throw my saber at XD Link to comment Share on other sites More sharing options...
king yoda Posted October 9, 2003 Share Posted October 9, 2003 perhaps you must make a mod? Link to comment Share on other sites More sharing options...
Neverhoodian Posted October 9, 2003 Share Posted October 9, 2003 I think he's talking about the assassin "Galak Mech wannabe" droids on Coruscant. btw, are hazardtroopers those troopers with the jetpacks/big suits with Concussion rifles/Repeaters? Link to comment Share on other sites More sharing options...
Wa'es Posted October 9, 2003 Share Posted October 9, 2003 In response to the spoiler post above: Some of the hazard troopers, which you first encounter on Vjun (Darth Vader's castle), use the concussion rifle. However, I don't recall them ever using rocket packs. Now, the rocket pack users, introduced on the level where you assist Wedge Antilles, are a completely different type of trooper. More of a paratrooper actually if you ask me. NOTE: You can already push and pull the rocket pack wearers and the other Imperial troops aren't new to the Jedi Knight Series. Link to comment Share on other sites More sharing options...
Damar Stiehl Posted October 9, 2003 Author Share Posted October 9, 2003 Haztroopers are different from the fliers. Haztroopers are huge, lumbering, slow behemoths with conc rifles. Not chokable, not pushable, not pullable. And Force- and sabre-resistant too. I ended up replacing the haztroopers with jetpackers. Now if only I could "fix" those annoying assasino droids. Link to comment Share on other sites More sharing options...
Pedro The Hutt Posted October 10, 2003 Share Posted October 10, 2003 Actually, with force speed and a fast slew of attacks you can saber them down ^.^ they're not so tough providing enough space to manouver, or I could try mastering deflecting conc shots back with Force push. Link to comment Share on other sites More sharing options...
Starfire13 Posted October 10, 2003 Share Posted October 10, 2003 The best way to deal with those, as someone pointed out in another post some time back, is to mind-trick them. They may be heavy and have tough armour, but their minds are weak. Hehe. Link to comment Share on other sites More sharing options...
cayqel Posted October 10, 2003 Share Posted October 10, 2003 I always feel so cheep mind tricking them then once they've killed there friend killing them, but it works. Expecially since I can't grip them (size matters not, right?). The Demp Gun slows them down a bit as well. Link to comment Share on other sites More sharing options...
idontlikegeorge Posted October 10, 2003 Share Posted October 10, 2003 I like the hazardtrooper's taunt: "I'm indestructable." Link to comment Share on other sites More sharing options...
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