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non-solid to solid?


aaw*s.n.a.f.u.*

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The most original way (i.e. the pure mappers way) is to surround it with simple shapes of system/clip and system/shotonlyclip

 

On that topic, why isn't there a system/shotclip shader? The texture is there, just no shader. So what is one supposed to use to block players and weapons? As I said above does it have to be 2 sets of brushes with 2 shaders?

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textures/system/physics_clip
{
qer_editorimage	textures/system/physics_clip
qer_trans	0.3
surfaceparm	nodraw
surfaceparm	trans
q3map_nolightmap
}

Yeah I see what you mean it would clip, I don't get why they removed shotclip though, could've left it and added this for those of us who remember the olden days. I just saw physics_clip and presumed it would be in conjunction with .efx files physics seen as they use the word "physics" there. Ambiguity is never a friend :p

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