aaw*s.n.a.f.u.* Posted October 23, 2003 Share Posted October 23, 2003 Just wondering how i can make it so u cant just walk through a model eg. Statue Gaurd:confused: Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 23, 2003 Share Posted October 23, 2003 The most original way (i.e. the pure mappers way) is to surround it with simple shapes of system/clip and system/shotonlyclip On that topic, why isn't there a system/shotclip shader? The texture is there, just no shader. So what is one supposed to use to block players and weapons? As I said above does it have to be 2 sets of brushes with 2 shaders? Link to comment Share on other sites More sharing options...
GothiX Posted October 23, 2003 Share Posted October 23, 2003 ... There IS a shader for that, Wade. It's called system/physics_clip. Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 23, 2003 Share Posted October 23, 2003 textures/system/physics_clip { qer_editorimage textures/system/physics_clip qer_trans 0.3 surfaceparm nodraw surfaceparm trans q3map_nolightmap } Yeah I see what you mean it would clip, I don't get why they removed shotclip though, could've left it and added this for those of us who remember the olden days. I just saw physics_clip and presumed it would be in conjunction with .efx files physics seen as they use the word "physics" there. Ambiguity is never a friend Link to comment Share on other sites More sharing options...
wedge2211 Posted October 23, 2003 Share Posted October 23, 2003 On an md3 model, you can add "spawnflags 2" to it's entity properties and compile with q3map2 and--viola--it will be made solid automatically. Autoclipped. It's wonderful. Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 23, 2003 Share Posted October 23, 2003 I had totally forgot about Q3Map2 autoclipping even though I'm using it in my current map... Aren't you supposed to avoid auto-clip for small models tho? I swear I remember reading that. It was designed for large models and terrain models. Link to comment Share on other sites More sharing options...
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