Jump to content

Home

Exporting edited models/skins from Milk Shape 3D, someone PLEASE help.


Nufu

Recommended Posts

Alright, I understand that you can't export to jk3 directly from Milk Shape. But what programs can you do it with? I made made a few edited models and skins for a 'Kill Bill' mod i'm working on with some other people, but I really need to see how they look in the game. I have heard that you can do it with some expencive programs but are there any that are free? Someone please help, it's really important.

Link to comment
Share on other sites

Do you mean to make glm files?

 

Milkshape 3D can export to MD3, so do that, then get the JK2 SDK (seen as JK3 tools still aren't out) and use MD3View to convert it to a glm file.

 

Anyone got a tutorial link that covers Milkshape to Jedi Outcast? (same method as JA so don't worry :D)

Link to comment
Share on other sites

Originally posted by Psyk0Sith

As far as i know G-max is like milkshape...no skin modifier, you need 3D max 4+ or (possibly) softimage for player models.

If you're referring to UVW unwrapping then GMax has those features, 3DS Max's are more advanced but you can skin in GMax.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...