Aegis Runestone Posted October 27, 2003 Share Posted October 27, 2003 Okay, I heard Milkshape is the best for making models for JA and JO. I've been trying to make a hilt for JA, but one thing is bothering me. First off, I've got only 31 days to use this program. Second, it can import .glm files. If it did run out, then I have to use Gmax, how can you perform these same thins with Gmax? Making .glm files and importing them? Also, can Gmax do just about everything you need to make a hilt, similarly to Milkshape? Link to comment Share on other sites More sharing options...
Wudan Posted October 27, 2003 Share Posted October 27, 2003 Milkshape is better, afaik, and it CAN import GLMs - GMax can't. Link to comment Share on other sites More sharing options...
tFighterPilot Posted October 27, 2003 Share Posted October 27, 2003 I didn't tried to much with milkshape, but I think gmax is better. It gots most of the important tools that 3D Studio Max has. It's only drawback is that it cannot export. Milkshape can import export to a lot of file types, used my many games. Link to comment Share on other sites More sharing options...
Aegis Runestone Posted October 27, 2003 Author Share Posted October 27, 2003 Originally posted by Wudan Milkshape is better, afaik, and it CAN import GLMs - GMax can't. I know that already - if Milkshape's trial were to run out and I couldn't use it anymore, how would I import .glms to gmax? Or is there a way to turn a .glm into a file that Gmax can read? Originally posted by imyourfather I didn't tried to much with milkshape, but I think gmax is better. It gots most of the important tools that 3D Studio Max has. It's only drawback is that it cannot export. Milkshape can import export to a lot of file types, used my many games. That's all very nice, but you guys did not answer my questions. Link to comment Share on other sites More sharing options...
tFighterPilot Posted October 27, 2003 Share Posted October 27, 2003 Well, you shouldn't have write a title like that. Use google to find an md3 or glm exporter. Link to comment Share on other sites More sharing options...
Wudan Posted October 27, 2003 Share Posted October 27, 2003 Gmax can't import, but it can export to MD3, and then a tool by raven can be used to convert the md3 to glm. So, you can make new sabers from scratch, but you can't start with a pre-made one. Link to comment Share on other sites More sharing options...
Aegis Runestone Posted October 27, 2003 Author Share Posted October 27, 2003 Okay, thanx, and BTW: not be annoying or anything, but generally, in all the message boards I've been on, you read the whole post, not just the title. So, there are no .glm-->.md3 programs, besides Milkshape. So if I wanted to play with other sabers I would have to crack or buy Milkshape(no I am NOT asking for a crack). I guess that's okay, Gmax can create tags and all the starting sabers also have .md3 files of the same model, last time I checked. Link to comment Share on other sites More sharing options...
Emon Posted October 28, 2003 Share Posted October 28, 2003 Gmax itself, as a modeling program, is far superior, it's just like 3ds max without stuff like the renderer, file imports and exports, and other stuff like Character Studio. They remove all that because it's for education purposes, or mod work, if developers will pay to make stuff for it (which they hardly ever do). MilkShape's great because it's practically free, and you can import and export almost everything imaginable, whereas making those plugins for Gmax is somewhat illegal. (Oh, they also remove file format capabilities so you can't import/export into max, effectively allowing a developer to buy only one license of max and then have their other guys use Gmax). So, Gmax is really a better modeler, but Milkshape's definitely more practical Link to comment Share on other sites More sharing options...
tFighterPilot Posted October 28, 2003 Share Posted October 28, 2003 Originally posted by Emon Gmax itself, as a modeling program, is far superior, it's just like 3ds max without stuff like the renderer, file imports and exports, and other stuff like Character Studio. They remove all that because it's for education purposes, or mod work, if developers will pay to make stuff for it (which they hardly ever do). MilkShape's great because it's practically free, and you can import and export almost everything imaginable, whereas making those plugins for Gmax is somewhat illegal. (Oh, they also remove file format capabilities so you can't import/export into max, effectively allowing a developer to buy only one license of max and then have their other guys use Gmax). So, Gmax is really a better modeler, but Milkshape's definitely more practical That's exactly what I said Link to comment Share on other sites More sharing options...
Aegis Runestone Posted October 28, 2003 Author Share Posted October 28, 2003 But you got to register Milkshape in 31 days... don't ya? Or are they tricking me? Link to comment Share on other sites More sharing options...
alaris Posted October 28, 2003 Share Posted October 28, 2003 If 3ds Max were $100, I'd buy it. If it were $200, I'd at least consider it---but it costs in the thousands! I've made several models with milkshape3d for half-life, max payne, quake 3, and jedi outcast---lots of fun, and it only costs $20!! Fork out the cash. Link to comment Share on other sites More sharing options...
Aegis Runestone Posted October 28, 2003 Author Share Posted October 28, 2003 Ummm....right. Can you buy the program off the site, or I can get it in a shop? If I can only get off the net, then I'm getting a crack. Link to comment Share on other sites More sharing options...
tFighterPilot Posted October 28, 2003 Share Posted October 28, 2003 Buying 3D Studio Max isn't for the public, it's for companies. It's way too expensive for personal use. Link to comment Share on other sites More sharing options...
Aegis Runestone Posted October 28, 2003 Author Share Posted October 28, 2003 I was talking about Milkshape. >_< Link to comment Share on other sites More sharing options...
tFighterPilot Posted October 28, 2003 Share Posted October 28, 2003 Milkshape is rather cheep, less then 50$ methinks, but beside it's large variety of exporting and importing, it's less good then gmax. You can't make player models with neither of them, so stick with gmax. Link to comment Share on other sites More sharing options...
Aegis Runestone Posted October 28, 2003 Author Share Posted October 28, 2003 I thought so, I'm only interested in making hilts anyways. Link to comment Share on other sites More sharing options...
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