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Using a small skybox but building behind get transparent


<|FeaR|>Storm

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I got some windows created in my map and when I look thru I can see the rooms behind it to be tranparant.

 

This also happens when I have a launchpad in a skybox and I see the base transparent thru the sky shader. Mostly with the space, vjun, yavin shaders.

 

How can I solve this, I tried to create a brush fully textured behind it but still... I see thru it..

 

Someone ones said to put the yellow portal texture at the other end of the brush where my sky shader is placed. But this never worked either..

 

Please anyone..

 

STorm

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Is there a way to walk around where you've built the skybox? If you can see behind a skybox and those 2 areas are connected, that's why. Unless your vis data is made to totally seperate the two areas, the skybox will be drawn behind both...the question now is did I understand you correctly and I doubt I did.

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Do a BSP -meta only Then go to the plugin menu, Portal Viewer->Load Portals and check the Show 2D option. You'll get blue lines on your 2D Window. Take a screenshot of that - by the look of the layout so far it probably is a vis issue which can be rectified with hint brushes.

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Why is everyone saying all this when all you have to do is block vis? It's usually a cause of making one hint brush that will benefit FPS...most of the other ideas so far will just leave the room being drawn but "maybe" make it so you can't actually see it anymore on screen unless you do showtris.

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