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How did this Happen (200 force mana points instead of 100)


frizdiddy

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200 mana is specified in the character's .npc file. Switching to Luke or Kyle will set that value, overwriting the default of 100. When you switch again to another character that doesn't have this value explicitly set (because they normally just use the default), it doesn't set the value back to 100, so it stays at 200.

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GoodImp

{

playerModel imperial

saber single_1

weapon WP_SABER

sabercolor purple

saberStyle 1

saberStyle 2

saberStyle 3

health 400

FP_HEAL 3

FP_LEVITATION 3

FP_SPEED 3

FP_PUSH 3

FP_PULL 3

FP_TELEPATHY 3

FP_GRIP 3

FP_LIGHTNING 3

FP_RAGE 3

FP_PROTECT 3

FP_ABSORB 3

FP_DRAIN 3

FP_SEE 3

FP_SABERTHROW 3

FP_SABER_DEFENSE 3

FP_SABER_OFFENSE 3

forcePowerMax 999

forceRegenRate 50

forceRegenAmount 999

surfOff l_arm_key

reactions 5

aim 5

move 5

aggression 5

evasion 5

intelligence 5

rank captain

scale 100

hfov 180

vfov 180

hfov 180

vfov 180

playerTeam TEAM_PLAYER

enemyTeam TEAM_ENEMY

class CLASS_JEDI

snd io1

sndcombat io1

sndextra io1

sndjedi io1

yawspeed 210

walkSpeed 60

runSpeed 220

dismemberProbHead 100

dismemberProbArms 100

dismemberProbLegs 100

dismemberProbHands 100

dismemberProbWaist 100

}

 

^ Paste this into the goodimp.npc file

 

To put it in game, put this in a folder named "C:\ext_data\npcs\goodimp.npc"

Then zip the ext_data folder up with pkzip or winzip, rename it to .pk3, and put it in /base. In the console type "npc spawn goodimpi".

 

Now you have the power to blow stuff up. :D

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