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WIP: Droid Fighter


KHaRMa

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exactly what error are you getting. Because if it's the error i'm thinking of then it's not so much that is has too many parts but it has parts with too many faces/polys/vertices/whatever. If that's it, then you just need to divide the complicated parts in 2 and name them differently so they're treated as seperate parts and not one big complicated part. I had to do this with my awing.

 

Yeah it would be a shame, so if you really don't think you can get it and if Kharma doesn't mind then send it my way. I'll have a go at it.

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Originally posted by imyourfather

Did I say skin? I meant model_default.skin

 

 

Oh ok, well yeah that's a real pain in the ass to write with a lot of parts but i'm not aware of amy limitations on part numbers, maybe you can "attatch parts together in max and rename them to make it simpler" you might have to add an edit mesh modifier to do it so you don't mess up the uvw coordinates. Just a thought.

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if you want, I could make some specular textures for it, since it is made in 3D studio max. Its really easy for me to do now(thanks to Manquesa's big help), and I could have it back to ya in a day or so.

 

My email is dmccarthy100@charter.net

 

just put WIp: Droid Fighter model if you are interested in me doing some spec textures for it. and I will make the .shader file as well so it will be all ready for ya to finish up.

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