LordP Posted November 11, 2003 Share Posted November 11, 2003 I'm using Radiant 1.2.13 but which BSP should I use to get everything? Link to comment Share on other sites More sharing options...
ondrahosek Posted November 11, 2003 Share Posted November 11, 2003 To get everything? That's gonna take loooooooong... Use this BSP command: "bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 11, 2003 Share Posted November 11, 2003 You don't have to use the one ending in -bounce 8 - this enables radiosity which is a way of attempting to copy real life by bouncing light off of surfaces to light areas that usually would not receive light. Radiosity is up to you if you want/need it or not. Link to comment Share on other sites More sharing options...
idontlikegeorge Posted November 12, 2003 Share Posted November 12, 2003 I usually use the ones labeled (test) since they don't take very long, and the end product is completely built, if not pretty or efficiently. For a final project, use the final ones. But seriously, you shouldn't pump out a "final project" too soon. Make sure to test the map out plenty, and make "final" compiles when you think it's good enough to be released. Link to comment Share on other sites More sharing options...
GothiX Posted November 12, 2003 Share Posted November 12, 2003 Make your own compile. Q3map2toolz. Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 12, 2003 Share Posted November 12, 2003 If you're lost with he BSP options in Radiant, don't use Q3Map2Toolz, it's great once you understand the options...otherwise it's a program with more confusion than the sexual orientation of Prince Charles! Link to comment Share on other sites More sharing options...
LordP Posted November 13, 2003 Author Share Posted November 13, 2003 OOO youre not supposed to talk about that Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.