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can you covert hal-life maps to jk2


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I know nothing about Q2 engine mapping but couldn't it be theoretically possible to load .map (whatever extension) file from original HL map to Q3Radiant and compile it with Q3map2?

They are both ID engines, right? They can't be totally different xd

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they are both same .pk3 file but is possible to play SOF2 map in JA ?

thank you

Yes it is, if you replace the entities and copy the textures over, cockyness will get you nowhere :p

 

Go to Jk2Files.com and look at SG4RealJA, that was originally made for Elite Force and myself and Scott got it workin in JA fine after tweaking.

 

I never said direct copies work, but minor modifications will work!

 

Thank you :rolleyes:

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Originally posted by zeimi

I know nothing about Q2 engine mapping but couldn't it be theoretically possible to load .map (whatever extension) file from original HL map to Q3Radiant and compile it with Q3map2?

They are both ID engines, right? They can't be totally different xd

 

 

Actually they can... and are...

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Originally posted by Buffy

they are both same .pk3 file but is possible to play SOF2 map in JA ?

thank you :rolleyes:

 

um, i put a Elite force 2 map in my jk2 and it said it was the wrong version :confused: , no clue what that means, but it wouldnt work, and if i am correct both elite force and jk2 use the same kinda stuff as jk2 and Sof2

 

- Montross :jango2

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You can't play a BSP from one Quake 3 game in another, they hold version information to make them unique...nevermind all the entities vary.

 

However Q3Map2 can decompile any BSP made with the later versions back into a map, some things are lost (light entities for example) but that allows you to start conversion if you don't have the .map

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It's the BSP format. SoFII, JO, JA, all use RBSP, Q3 and some others like EF use IBSP, and EFII uses whatever Ritual's format is, which is totally different, that's why EFII stuff wouldn't load. Infact, Ritual's stuff isn't really like anything else...

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